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Feedback comments for LD55
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| Timestamp | Since previous | Game | look_for_happiness's comment | |
|---|---|---|---|---|
| Apr 15 13:10:15 | Unfamiliar | ♥ 1 | Great entry!!! With healing effect and damage enhancement I reached round 10, but if I can view the enemy lineup before start, it might be more strategic. I'm also a bit confused about how the combination works, and the collision check of small loots like lichen are a bit too precise that I drag them to the small circle but failed. | |
| Apr 15 13:47:48 | 37m 33s | Imprisoned Soul | ♥ 1 | Hey dude, looks like the game lose some dll. Did you pack or submit your game correctly? |
| Apr 15 15:37:07 | 1h 49m | Number of the Beast | ♥ 1 | The interaction is interesting, and it's kind like grabbing an item from another space. But I have to say that following a bunch of instruction is tedious. Maybe the fragments(GlyphPage) can be scattered in the room and you can find clues about the final shape. Anyway, keep fighting and you can do better! |
| Apr 16 11:48:02 | 20h 10m | Infernal Ascension | ♥ 1 | I'm pumped up in the boss battle, and the mechanics are greatly integrated with it. Nice entry! |
| Apr 16 13:01:53 | 1h 13m | Project Summon | ♥ 1 | Nice idea! But it has the following problems: 1. The game seemed to only have round1. 2. The mana UI had bug and it was frozen. 3. The third spell was a bit unclear -- due to the color I thought it was a pastor, and due to the icon I thought it was a stronger soldier, but it was only a pointer. Maybe you can set a flag planting animation to hint. 4. The summoning interaction was interesting at first but later it was getting tiresome. Maybe you can summon 2-3 Goblins once. 5. The camera was a bit difficult to move(small problem). I hope you do better next time:) |
| Apr 16 14:20:01 | 1h 18m | Summoning by a lovely wizzard | ♥ 1 | Good story, it's a bit humorous and meta! |
| Apr 17 05:13:01 | 14h 53m | Ritual | ♥ 1 | Nice graphics, but I had trouble dealing with the shooter. if I bridged a long row-line, it would be stuck, maybe there was an invinsible barrier(better to mention at first), but I casualy bridged this, it worked well:)Snipaste_2024-04-17_13-05-18.jpg |
| Apr 17 07:05:34 | 1h 52m | Phasebound | ♥ 1 | Every side is great, and each mechanic is explored by ourselves and easy to understand, and they fit with the level well. But I have to say when level gets bigger I just find a close orb and get, and find a platform with a barrier and set a tunnel, which might be less strategic. Anyway, I like it! |
| Apr 17 11:23:32 | 4h 17m | wiz | ♥ 1 | Interesting!!! |
| Apr 17 14:55:06 | 3h 31m | Squiggle Sorcery | ♥ 2 | The art is great, but the most obvious problem is that player almost has no sense of interaction. Here are some suggestions: 1. for the card, hovering of mouse can change its size, rotation or add outline 2. for the introduction, it can be fit into a performance in the beginning instead of a "?" button for us to learn the background. 3. for the fight part, it's a bit numerical, maybe add some special mechanics is better 4. add sounds and effects(simple is enough). and there's a bug that if you choose a card but not place it and end round, you can never place any card again :) |
| Apr 19 11:14:54 | 44h 19m | Summoning | ♥ 1 | Cool!!! |
| Apr 21 06:47:24 | 43h 32m | Stars Align | ♥ 1 | Great entry!!! The level design is great, and I was mainly stuck by level 13 for almost 1h. The music sounded nice, but I was a bit dizzy after a while, maybe it was due to the puzzle. Anyway, good job!!! |
| Jun 10 02:33:38 | 1195h 46m | Out of Chalk | ♥ 1 | Every time I thought the puzzle had reached its upper limit, the next level gave me a shock right now. Great Imagination! |