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JeanBon

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TimestampSince previousGameJeanBon's comment
Apr 18 20:42:08 Crystal Guards ♥ 1 I lost with 67% HP, is there a bug? Apart from that I think the concept is working. Maybe add a condition to be able to move units (mana, cooldown) so positioning them better early on matters more? With a few sounds and some animations (distort the images when they fight) it can become addictive in a good way. I tried again and lost with 100% HP: firefox_OI6s6QWB44.png
Apr 18 23:06:57 2h 24m Etsa Djavul ♥ 2 I finished it! We had fun sharing screenshot of our imperfect writings with a friend. Sometimes the detection was not working very well in one way of the other, making it hard to validate the right symbol or too easy to validate the wrong one. But we got it in the end, probably... Is it supposed to be like this? :D Well done. firefox_ADE7QBx4BJ.png
Apr 19 00:43:58 1h 37m Spirit Stone's Summon ♥ 2 The first impression was not great, an archive to download (eh I'm lazy), a game named "New Unity Project (3)" then for some reason while playing I did not have any UI until I pressed escape, so I was very confused. But I tried again, in hard, and I got the hang of it. It was actually quite fun. I won my second try with a few mushrooms by sending projectiles constantly as I thought summons were not worth it. But I tried AGAIN a 3rd time, focusing on early farming behind the crystal and I won with only summons this time. It's not a very original concept but it works and I had fun so I'd say it's a success in the end! New_Unity_Project_(3)_ac5nVvzlKq.png
Apr 19 01:03:56 19m 58s Summon Glow ♥ 1 It was quick but fun. Quickly I thought there was going to be an issue with the CPU and the absurdity of the lag made me laugh. The Gameplay could do with more options as I did not feel like I had to make any choice, simply increment the two available values and be amazed by Godot physic engine. Also the UI and and the sound are well polished it's part of what makes it work.
Apr 19 01:31:30 27m 34s Kalea The Evil ♥ 1 It's not very clear that the followers increase the mana regen but once I got it I managed to have enough bats and win. A quick hack for the graphics, as someone who knows very little about graphic design I find it helps to take a palette from [lospec](https://lospec.com/palette-list) to get a more coherent result.
Apr 19 02:30:09 58m 39s Reclaim Slime Supremacy ♥ 0 You need to export your game with the Love2D library or we cannot start it. As said in the [documentation](https://love2d.org/wiki/Game_Distribution#Creating_a_Windows_Executable): > Once you have your game executable you can pack it together with all the other DLL files of the official LÖVE .zip file into a new .zip file and share this with the world. The game is too easy to win so I could not figure the difference between the units. I loved the art of the slime I sincerely wished I could have tested it longer.
Apr 22 23:24:24 92h 54m Bone Train - For Ludum Dare 55 ♥ 1 A simple concept well implemented. The interface is clean and coherent, the graphics are cute and match the music. I would suggest adding a chronometer and an online scoreboard where (points and time1) > (points-1 and time2) > (points-1 and time2-1). I don't think anyone would blame you for using your generic library to add a scoreboard to yours games. I tried capturing a video of the ending but then I lost focus on the window by doing so. A tragic ending: HZ3qx5l7um.png The text is a little hard to read on all the white bones. Maybe thicker border would help?
Apr 26 00:05:37 72h 41m Summoners Rift ♥ 1 On one hand the tutorial is well implemented. On the other hand I felt hammered by a tone of information. At the same time I am impressed by the density of the game design. After a while I got most of it and I managed to win my first run at the very last day. I think a few things could be self-explained with animations (like a card moving to the discord, or cards being picked from a deck). But this sort of thing is obviously hard to implement in such a limited amount of time. The graphics are great, they are cute and engaging, they only lack animations to make them more alive, like cards moving from a pile with a lerp for instance. The sounds design is very funny. Did you record and modify your voice?