Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Fionnabhair
Feedback comments for LD55
Fionnabhair's games and stats for all events →
| Timestamp | Since previous | Game | Fionnabhair's comment | |
|---|---|---|---|---|
| Apr 19 14:02:58 | Chimera Combat | ♥ 3 | I keep coming back to this game trying to do better. It's fun, very replayable, and the way your character's apperance changes as new body parts are added/changed is so wonderfully silly. Only thing I might add is an instruction screen at the start, I don't recall seeing one and I wasn't sure what I was doing at first. RIP game 1 chimera. | |
| Apr 20 18:25:30 | 28h 22m | Forest of Madness | ♥ 1 | This is one of those games that I opened, played a bit (cultist swarm ahhh!), lost the tab, then played some more when I found the tab, and ended up losing maybe 30-45 minutes to? I was determined to beat it, and I did! There's a fair bit of strategy and complexity involved, especially for a jam game, which made it really enjoyable, even as Shoggoth was driving me mad. The artwork is great; I'm not an artist, so I can't really articulate what I liked, other than to say that it has style. I did have a hard time with the background music, however. I thought maybe my browser was blocking it, so I refreshed a few times, but it was just really quiet compared to the sound effects. I would have loved to be able to hear that better without cranking my volume up so high, as that meant the sound effects were a bit too loud. Great game overall, though. Anything that I sink so much time into playing deserves top marks there! |
| Apr 20 20:13:10 | 1h 47m | Final Forest Fiasco | ♥ 2 | What I liked: the graphics are great, and I had a good laugh when the hare was suddenly riding the stag. The dialogue was also great; it was funny and it made the characters more fleshed out. That said, I would click to advance the dialogue, hoping that it would display it all onscreen so I could finish reading it, but it actually skipped ahead, and I missed the rest of what what the character said. What I would have liked to see: some kind of skill progression. There were a number of battles, but my characters always had the same actions, and those actions never got better as the game went on, nor did I get more max HP or mana. There wasn't much reward for winning the fights, which made them seem a bit repetitive. I did find a bug where an enemy killed Vni before Hare acted, and since Hare's action was to heal Vni, I was still able to use him, and I don't think he lost any mana for taking actions, either. Or maybe Vni's just that good! You decide! Ultimately, I think what really makes this game stand out is the artwork, the dialogue, and the story/worldbuilding. The battle system has a lot of unrealized potential, but that's jam deadlines for you! |
| Apr 20 23:44:10 | 3h 31m | The Grand Summoner ... of Lifts | ♥ 1 | Ha! Nice take on the theme. Simple, enjoyable, have some stars, no notes 🤌. |
| Apr 29 15:36:28 | 207h 52m | Pass It On | ♥ 0 | This is a cute game, and a different take on the theme. I haven't been able to fully blue all the students- as it turns out, hiding in a room and waiting for your fellow blue minions to spread it to everyone isn't an option- I enjoyed the game! Now, where can I get my hands on some of that candy... |
| Apr 29 17:29:59 | 1h 53m | Arcane Dungeon | ♥ 1 | This was, overall, an enjoyable game. As others have said, I wish there were tooltips of some kind to tell me more about what the various bonuses meant, how effective each summon was against the various monsters (and which summons were weak to them), etc. Also, I'm not sure if this is a bug or expected behaviour, but I wasn't able to "collect" different forms (the knight, the dude, etc) unless I validated at that point, and didn't keep going to get other bonuses. I wanted to summon a strong, beefy knight, dammnit! The artwork was nice, though, and the way that I had to follow paths and work out patterns in order to summon the best creatures was creative and interesting, and trying to discover what was on each question mark really kept me engaged. I was even disappointed when I managed to beat the boss before unlocking everything! Finally, and this is such a small thing, but: you offered the option to adjust the music and sound effects volumes. Something I've been struggling with when playing jam games is that I found the game's music to be so much quieter than the sound effects, and when I saw you let me control that, I was so excited. I know you opted out of audio ratings, but I had to mention this, because that sort of control made the game so much more enjoyable for me. |
| Apr 29 22:19:53 | 4h 49m | Summon Island: The Robot Pirate Invasion Was Today?! | ♥ 1 | This is fun! I liked the tower defence mechanic a lot, and the music choice was really on point. Totally sold the vacation-gone-wrong idea. |
| Apr 29 23:10:41 | 50m 48s | Thundersnow | ♥ 1 | Too short! I was really enjoying myself, but then I beat it, alas. It feels really polished, and I love the visuals. It's a really creative take on the theme. I'd love more! |
| May 1 18:47:12 | 43h 36m | Hell Spawn | ♥ 2 | Is there supposed to be a way to banish a summon? I can't seem to get past the first level because I'll place one demon poorly, and the only way to fix that problem is to restart the level. The concept and the graphics are wonderful, but it's just too frustrating to keep having to restart 🫤. |