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Feedback comments for LD55
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| Timestamp | Since previous | Game | BACON BEAST's comment | |
|---|---|---|---|---|
| Apr 15 15:30:18 | Shadow Summoner | ♥ 1 | Took me a little while to understand what I was doing at first, but I managed to escape (many times) the ninjas. The addition of the balloons and ninjas that move in reverse of your movement make for very interesting and fun puzzles and it would be interesting to see more puzzle mechanics. A bit of a nitpick, but I think the Shadow Length’s lock on to the ninja should still occur if the length is 0 but still in range, would make for a better feeling lock on. Overall, good job! | |
| Apr 17 15:49:50 | 48h 19m | A Short Summoning | ♥ 2 | I like the idea of summoning ghosts as an offence against the enemies. I think with what you have, if you updated the goal to something like defeating all the enemies, then you’d have a good basis for a tower-defense-like game where you could summon different things to attack! Anyway, just an idea. I like the 3D models and music! |
| Apr 17 17:05:04 | 1h 15m | Chuck It Up The Mountain | ♥ 1 | I liked the Doug throwing mechanic a lot and it took me a little too long to realize what type of game this was when Doug fell ALL the back to the beginning after I chucked him too far! I managed to tough it out enough to get past 2 of the “throw Doug at red button to open door puzzles” which was neat, curious to see what other puzzle types could be done with Doug. The art and music is very good and the cutscenes were humorous and well written. |
| Apr 17 17:32:01 | 26m 57s | Patty Panic | ♥ 1 | I like the simplistic but chaotic gameplay. The gameplay loop is pretty fun and could be spiced up to include perhaps different orders, customers with preferred seating for extra points, and extra requirements. Your game engine looks pretty interesting as well! Great job! |
| Apr 18 20:47:50 | 27h 15m | Démon Puzzle Attack | ♥ 2 | The game is very fun and polished. I like the graphics and sound as well; the music is catchy! It took me a little while to understand what was happening at the top of the screen. I think you could include information on what each block does, even if it’s just in the game description. |
| Apr 19 18:09:09 | 21h 21m | Revenge of Lord Chicken | ♥ 2 | I like the simple, yet fun premise of the game! The graphics are very well done as well! A criticism I have is the lack of health indicator for the player, considering running out of health is the lose condition. Also, I figured that losing a certain number of “acolyteggs” or the eggs that spawn them would be a lose condition, but it wasn’t. This could make the game more challenging but also fun if the enemy spawning is balanced correctly. I also think that a spawn indicator for the enemies would be appreciated. But overall, the game is pretty solid and can be even better with some sound, and changes to enemy spawning and lose conditions could make the game more interesting and fun. Good work! |
| Apr 22 16:51:44 | 70h 42m | Cloudy with a Chance of Fall Damage | ♥ 3 | The narration is definitely a great addition to the game, makes me want to keep trying! At first it took me a bit to realize that the wind is basically an air dash, rather than something that you place down and use to gain momentum. Didn’t get far enough to try out the cloud summoning, but from what I played, it was a lot of fun, and the character feels great to control! |
| Apr 25 17:48:26 | 72h 56m | Summoner | ♥ 1 | I like the risk of hitting your own totems and the limited space you have to move around, but as others have mentioned, the uneven spawning of enemies vertically is unfair compared to horizontal. I like the voice acting at the beginning as well as the music and sound effects giving the game a certain mood. I managed to beat the game; I like how the enemies spawn more rapidly as you get closer to the goal. Good work! |
| Apr 25 18:46:46 | 58m 20s | Tom Has Joined a Cult | ♥ 2 | I’ve played and beaten the compo version of the game and little bit of the post-LD version. I like the idea of tracing the symbols and the how on level 3, they rotate to make it more challenging. I played the game both with and without toggles for movement and incantation enabled and found it to be easier with both enabled; Although I feel like the game would be a lot more fun if the player drew at the mouse position rather than the player position as someone already pointed out. Here are some my other suggestions/ideas: 1. Have a percentage displayed with the progress meter 2. If you’re gonna use have the player be the source for drawing and… a. …Want to reduce player focus on one particular shape, you could introduce enemies that either follow the player or block portions of a shape and make it so that you would need to switch to another active shape and return later when it moves away to finish it or… b. If you want to increase focus, add some sort of grading scale where the percentage of traced versus ‘mis-traced’ reflects on some sort of final score. Perhaps that score is used as a bonus objective for ranking (S rank, B rank, etc.) or the objective itself (e.g. Beat X score in Y time to progress to the next level). Overall, the game was pretty neat and has an interesting premise, but I believe the gameplay could be improved. |
| Apr 28 15:38:10 | 68h 51m | WORD EXORCIST | ♥ 1 | I like the presentation, the graphics and audio are very well done! Maybe it’s a skill issue on my end, but I found that if I missed 1 word, then the timing window to recover and type the next name was too short since the names where so close to each other vertically. Perhaps have the names pause or slow down significantly for a second once one hits the ground? The names getting flipped was a fun and challenging twist, and I appreciate it eventually flipping back if you manage to handle it for long enough. The game is very polished and well made! Good work! |