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Feedback comments for LD54
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| Timestamp | Since previous | Game | Kilirane's comment | |
|---|---|---|---|---|
| Oct 15 13:03:01 | Far Away: A New Home | ♥ 1 | Great idea! The game systems are interesting. Obviously, as it's a jam game, it's clear that it was difficult to balance, and as it stands, working a lot on the farm and then recruiting everyone seems to be much more advantageous than choosing to make war on every village and camp. The minimalist graphics give a good idea of what it could look like given more time, The map is clear and easy to read. The side menu, on the other hand, is a little rough and it lacks a bit of sound for immersion.. Anyway, well done, I enjoyed playing it! | |
| Oct 15 13:12:44 | 9m 43s | LD54 - Limipea | ♥ 1 | It's making me dizzy! So that's what we call "fast fps"! I think it's a great idea, but the controls and the lunar jump are quite destabilising. After a fair bit of retrying, I started collecting diamonds and other collectibles. I like the idea of permanent urgency, of pieces of maps collapsing. The graphics are fun, and it's a shame that the enemies are so strong because it's hard to stay in the game for long! (Or maybe I'm just bad :) ) Well done! |
| Oct 15 13:24:57 | 12m 13s | Package madness | ♥ 0 | Great concept. It's the sort of 'job simulation game' that can become addictive! It's very well done. It would have been nice to have sound and music. The challenge is very hard from the start, and I would have liked to have seen a more gradual difficulty curve. Great game! |
| Oct 15 13:34:29 | 9m 32s | Profound Tribulations Arise from the Pursuit of a Decadent Fool | ♥ 2 | Interesting concept, which works well with the theme. At first I didn't realise that you had to avoid cakes. Very nice atmosphere and song. All in all, a fairly classic runner with a twist. I liked the little cutscenes. Well done! |
| Oct 15 13:41:16 | 6m 47s | How much space does your RAM have? | ♥ 1 | 170732..... But what was I supposed to do? I like the idea of a kind of vampire survivor where you have to kill enough enemies to keep your ram from being saturated. But here I'm having trouble understanding the action, and whether the coins I shoot have any impact :') I think that if all the objects weren't masking each other, it would be a good start! I'd be interested to see what a clean version would look like |
| Oct 15 13:54:04 | 12m 48s | Riven | ♥ 0 | Very nice! It took me a few tries to get the hang of it. Then I really enjoyed it. I really don't know what to do once you've reached 35m and the frame disappears. But I really like the idea, the notion of taking risks to reload ammunition and the dodges you have to make regularly. It's a solid concept, perfectly in line with the theme, fun and well done - bravo! |
| Oct 15 14:06:12 | 12m 08s | High Tide Heist | ♥ 3 | Great concept, perfectly in line with the theme, beautifully executed. It was really fun to play. The treasure mechanic could have been improved so that it wasn't just about scoring (to buy something, upgrade, move to another island... etc...) It's a concept with great potential! Very well done overall. Bravo! |