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0X_VOID_X0

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Oct 4 10:44:21 Moneypit ♥ 2 simple yet hella fun and addictive, I enjoyed this as my first LD playthrough, the engineers feel like they have a brain of their own preferring my direction and screwing with me by moving towards the path I'm going to just to back off when I do lol, made for some trippy experience. I don't know how you coded them but they don't feel like typical pacman ghosts. the only thing that I'd change is the tint or shape of the character, because at the start of levels I mistake him for a coin and can't find him, but this might be just me. anyway I enjoyed this, nice work overall
Oct 4 11:19:24 35m 03s The Rock ♥ 4 Haha that was amazing! you know for jam games made in 3 days, I'd generally expect good gameplay, maybe good art, good music, good level design, all things that can be made with some sacrifices to other elements of the game. but good freaking story with some sick writing???? as someone who really loves the story telling element of video games you nailed this! I enjoyed every conversation and every character, no conversation felt rushed or like a filler just there to make the game longer. from the 4th wall breaking witch to the crocodiles have no soul lol, you're really good at story telling Fupi, and for a jam games that's saying a lot! so many creative ideas too, the rock theories made me chuckle and that witch tought me not to make assumption and THE MUSIC! I honestly expected no less from you but still got surprised by the quality of that melody, and how the instruments kinda have a conversation, I know it's not an easy thing to do, to make such dynamic melody between a couple of instruments. I heard that bass in the menu and I was like "yep that's Fupi with his bass again" 😆. needless to say I fell for it.. I knew that the rock meant something to the people but thought it's for the greater good that we make more room.. I learned the hard way that it wasn't my decision and that I should've respected their believe no matter how stupid they sound lol. you got me dude, I'll get you one day too 😃. anyway sorry for the wall of text, but this is really good, if I could vote I'd give you 5/5 innovation. who cares if the art style isn't great, everything else makes up for it, and you should be proud my cat loving, story writing, music nerding friend!
Oct 4 11:37:21 17m 57s StarDust ♥ 1 I played Scanner Sombre a while ago and enjoyed it a lot, I definitely appreciate replaying that experience, it's so weird how you scan a path and it's all a flat wall of dots and then you move a little and your brain starts slowly filling the gaps, something about that is so fascinating to me and I love it! the level design was nice, It felt good nailing those parkour steps, overall I enjoyed this a lot, really love the concept! did you implement the wall paint mechanics or is there some open source library for that? because if so I'd love to check it out! creative stuff as always, keep 'em coming!
Oct 4 11:58:33 21m 12s Lord Of Dungeon ♥ 3 just how you guys managed to not only think of but also implement so many interesting mechanics while slaping a tutorial on top of it all is beyond me but I gotta admit this was one hell of an experience, I enjoyed this a lot, so much planning and strategy involved, I don't know if there is an ending but I couldn't reach it lol, my strategy was to keep weak units in the first rooms mainly skeletons to drain the healer ability then one final big room with ogres healer and skeletons shooting from the back, it worked for a while but I got overwhelmed eventually. I can only imagine how much work this all took, even the details like units stats and combat design, you really did a neat job here fellas!