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| Timestamp | Since previous | Game | xfinktion's comment | |
|---|---|---|---|---|
| May 3 07:11:21 | Otherworldly Delivery | ♥ 1 | Nice work! Before i got used to the system, I thought it was too swingy. But once I kept the rage underneath apologize range, I was able to win the argument. I agree with another comment that being able to hold a card(s) would help make the main game feel more strategic, letting the player intentionally set up combos. Interesting take on the theme. And the joke about the spirit's appearance was a big hit for me! Has potential with many possibilities for amusing scenarios/arguments. had fun! :D | |
| May 3 07:18:20 | 6m 59s | Crazy Baby Delivery | ♥ 2 | Nice work! I had 20 babies delivered before I learned about the strats others had mentioned. The little variations between the mothers was a welcome touch. Was fun :D I saw you mentioned experimenting with instruments in another comment. If you would like some realistic sounding sample libraries to play around with, here are some free ones I know about: Spitfire LABS Orchestral Tools SINEfactory Project SAM (Haven't used it myself but it seems to sound pretty good, requires the verison of Kontakt Player) |
| May 3 07:33:39 | 15m 19s | Crazy Post Office | ♥ 1 | I'm pretty bad at these kinds of games, but I had fun with it! A color difference with the moveable and immovable tiles would have saved me a bit of time on the later level with all flat pieces. I also would have liked to be able to move objects in test mode. The puzzle design was interesting. Spent more time than I intended to optimizing my setups. Nice work! :D |
| May 3 08:03:30 | 29m 51s | Please Mr. Postman | ♥ 2 | Nice little game. Music and sfx are nicely done! I would have liked some meter markers on the ground to better gauge distance. A different sound for being in the target but not within the score range (I think it's under 15-20) would have been nice. But all in all, very nice! :D Edit: After reading velvetlobster's comment, I wanted to see big of a number I could get. Turned up my mouse sensitivity and threw opposite direction. This was my best :) Screenshot (7).png |
| May 3 22:27:35 | 14h 24m | PRECIOUS CARGO (and some aliens trying to steal it from you) | ♥ 1 | Very well done! Everything fits together nicely and is quite polished. Only critique I could make is the gold gain may need some balancing in the later levels. I had enough gold to cover the screen with cannon mk2s and got enough gold back to do again the next level. But other than that, great work! I liked that aliens could spawn where you couldn't place turrets, encouraging the use of the other tools. :D |
| May 3 23:06:28 | 38m 53s | Space Delivery Simulator | ♥ 2 | I had 4 mini games in a row where I got the USB in first try. Never had that kinda luck in my life! Minigames and the time constraint made it feel hectic, which was enjoyable. I do feel the switches and the USB mini game could be more clear. Perhaps a smaller screen showing the current value switched up would help people who weren't familiar with binary. The multiple USB ports made me think I was supposed to find the correct port to plug in. When I figured out how it worked, it did make me chuckle, though. But other than that, I really enjoyed this. Good work! :D |
| May 3 23:42:18 | 35m 50s | Deliver | ♥ 0 | I had fun delivering to all these retired baseball players! I do feel like it needs either a move and/or a time limit to add more challenge. But what you were able to finish was really nice! Well done! :D |
| May 5 17:10:52 | 41h 28m | Cave Couriers | ♥ 2 | I loved the aesthetic on this! If you take this further in the future, I think it may be cool to have monsters in some rooms that need to be avoided. Good work! :D |
| May 5 17:22:35 | 11m 43s | Nuclear Hammer | ♥ 1 | Fun take on the theme! Really liked the graphics on the characters. Glad you were able to shoehorn your original idea into the Delivery theme. Probably be one the of the sillier game ideas for this jam! Good job! :D |
| May 5 18:10:35 | 48m 00s | Wicked Postage | ♥ 2 | A nice creepy vibe! :D Failed the first time (thought all black letters went to the pedestal and expired another), was expecting to be jump scared. Was pleasantly surprised I wasn't! Great job building the atmosphere, and I would be interested to see how you would have expanded the mail sorting. |
| May 10 02:27:42 | 104h 17m | Entrega | ♥ 1 | I really enjoyed this! A nice gameplay loop and quite stylish, in that minimalist indie sort of way :) I feel there was a bug where the last package for your life didn't heal you if you hit the "mailbox" target, as it seemed to do otherwise. Maybe I misunderstood something. But other than that, good stuff! :D |