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Shess

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TimestampSince previousGameShess's comment
May 3 00:24:47 EneRail ♥ 3 You know what, even if those quotes were fabricated by a soulless corporation with the sole purpose of giving out superficial motivation, I kinda like hearing that I'm an important member of the crew whose contributions are valued, so I'll let it pass :3 The music got kinda spooky around level 5 or so, but little did I know that the real horror would await me further into the game... P.S. Вы котики, обнимать вас :3
May 3 00:39:16 14m 29s The Souls Express ♥ 3 I've only just started playing and rating games, so I'm surprised to discover such a shiny little gem so early. If there's one word to describe this project, it would be "atmospheric". Arguably, I'm a sucker for all things mystical, and this is such a fine mix of intriguing, weird, melancholic and beautiful it hits all the right spots. The art style is amazing, and you know that, and everyone knows that, but the sound design was out of this world, too. It's something that often gets overlooked, but I honestly think it was the music and all those tiny ambient noises that made me really soak in the atmosphere of this game. A somber journey full of wonder still.
May 3 00:43:50 4m 34s Pack It Up ♥ 7 Okay but what the heck, why does this game look so good? This pixel art style is adorable, and I am once again reminded that the art industry is not all about making the picture look as gloomy and realistic as you can (sob sob) Also the spikes obliterated me so many times I nearly cried. Jk jk, I blame my stiff fingers for at least half of my stupid blunders, and my general air-headedness for the rest of them.
May 3 00:51:30 7m 40s Can You Deliver a Baby in a Dungeon!? ♥ 1 Alright, not that's an interesting take on the theme! I initially picked this game for its artstyle (red and purplish tones are my jam), but stayed for the gameplay. It felt extra fluid and satisfying, and I wouldn't really mind playing more of it, perhaps even going full "survivors" route and having different characters and whatnot. Also not to spoil the twist but, **damn**
May 3 00:59:30 8m 00s Egg Panic ♥ 5 Yay indeed. I found this game after having had a pretty long streak of moody and atmospheric games, so I was like, wow, a sweet project with chill graphics and a funky soundtrack, I'm in! **Little did I know this would be the most intense game I've played so far.** It felt like utter chaos, my first run ended on 13 eggs, my second run almost twice as much at 25, and I was sweating bullets by the end of it. Best game, best eggsperience, I'm having chicken tonight. It's personal.
May 3 01:11:23 11m 53s Fridge Floppers ♥ 0 Ah, so this is how my delivery services handles half of my parcels... No but really, for such a simply concept the execution was amazing. I think level 3 was a wake-up call for me, and I've restarted it more than a dozen times until I found the best way to handle simple steps and slopes. I remember myself being pretty proud of it... until I progressed just a bit further T_T Cute. Brutal, but cute.
May 3 01:42:05 30m 42s Mouth Feel ♥ 4 You know, if someone asked me whether I love or hate this game, I would struggle for an answer. First of all, because I'm not quite sure myself. Second of all, because you've successfully made me hyper-aware of how I produce sounds, and I am now doubting if I've ever spoken properly in my life. The faces were absolutely hilarious though. Whenever I struggled, I just needed to have a look at my coach's mighty jawline and get inspired again.
May 3 02:35:26 53m 21s Dressed Delivery ♥ 4 Amazing writing coupled up with breathtaking visuals and tasteful jazzy vibes. It could've easily been a pure visual novel and it would have still rocked, but with the gameplay added it's an absolute beast of a game. P.S. Izumi best girl, fite me P.P.S. Wait, Santa isn't real?
May 3 09:31:03 6h 55m Mt. Deliverest ♥ 8 For a moment I started getting WLOP flashbacks here, but thankfully, this game was much more forgiving. It benefits from the ragdoll physics so much, and the apparent ease and fluidity of movement is genuinely addicting. Tbh I think I wasn't that lucky with RNG a couple of times, but it didn't spoil the fun one bit :>
May 3 22:01:45 12h 30m Mad Delivery ♥ 5 You know, I was feeling low-key stressed recently, with the jam and bugs and fear of feedback and all, so having an opportunity to freaking wreck some shit up was a _blessing_. I was a bit worried because my PC isn't the best at the moment, but nope, everything worked fine and fluid, and the absolute mayhem on my screen felt like it was healing my weary soul. Thank you for this T^T
May 3 22:28:43 26m 58s Longship! ♥ 2 My mother told me Someday I would buy Galley with good oars Sail to distant shores~ You made me miss the Vikings, haha. And NOT miss QWOP one bit. As luck would have it, the left side of my boat was pretty synchronized all in all, but the guys on the right were definitely slacking off, and the moment I thought I finally reached full harmony and unity, they found a way to make my life miserable :D Sweet little game that was pleasantly frustrating. Would indeed enjoy some juicy viking metal on top!
May 3 22:36:34 7m 51s The Delivery of the Message ♥ 2 Okay look, I know creators tend to dislike comparisons, but please trust me when I say it gave me strong Dune vibes, and I have nothing but utmost reverence when it comes to Dune. I think I was charmed with the whole concept of a journey through the deadly sands, and feeling surrounded by enemies was thrilling in the best sense of the word. The red-on-orange hp markers were a bit hard to read at times, but nothing I couldn't handle. Please keep me updated on the post-jam version, too, can't wait to see the QoL improvements and enhanced tactics potential in there!
May 3 22:52:10 15m 36s Machine Meltdown ♥ 2 Keyboard & mouse gang reporting in! The controls honestly felt nice enough to me, I mean, it's not 100% frame-perfect responsive, but I just view it as a part of game design and difficulty curve: I just need to take it into account when planning my motions. The graphics tho. Oh, the graphics. Smooth, clean and absolutely on point, clean shapes with well-balanced colours and highlighted edges. Mwah, chef's kiss. All in all, a beautiful boss rush game that made me remember _those days_ when I struggled against Dark Souls bosses and could not wrap my mind around folks beating them with voice commands or beating on drums.