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Feedback comments for LD53
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| Timestamp | Since previous | Game | mushgunAX's comment | |
|---|---|---|---|---|
| May 11 04:09:15 | Plane of Destiny | ♥ 1 | Writing the message (I chose a random one which was nuclear launch codes) and folding it, sending it through the level was quite hilarious. It took me some time to understand that tapping [W] maintained the plane's lift and [A]/[D] determined its turning because the instructions were not listed anywhere. | |
| May 14 04:03:55 | 71h 54m | Deliver&Build | ♥ 1 | The rotational velocity of the truck being preserved after resetting it with the [R] key can be a little frustrating as the truck usually rolls over again like this without any turning done since the reset. Introduce more level variety as early as possible. Realising the third level essentially being the same as the second level but doubled (likewise with the second against the first level) isn't a good feeling. |
| May 14 04:32:02 | 28m 07s | Box It Up | ♥ 0 | The conveyor giving out the materials to pack in got choked once on Wednesday and I failed about three orders because of it. Motion blur and the LMB not working at times gets a bit frustrating. Nice that there was more variation in items as the days passed. I always seem to be out of toilet paper when I need it the most. |
| May 15 14:16:14 | 33h 44m | Supply Drop | ♥ 1 | I like using the missiles to push myself faster. The final stage took me quite some times but I managed to finish it. Imagine a level with a ceiling on top too and some ceiling-mounted missile launchers to go with it, that would be quite a challenge. |
| May 17 16:34:54 | 50h 18m | Conveyor Chaos | ♥ 1 | I suppose the subtraction of points when sending them to the wrong lane before they reach the chute is to prevent abusing a funneling strategy where you direct the packages coming from the edge lanes into the center lane only to sort them by using the final turn. It would be nice to have the turning conveyors be able to be turned when packages are on them, but the amount of added time to code for it and the possible gameplay implications might make such a choice not feasible during development for a compo game. |
| May 19 09:08:36 | 40h 33m | Mission: Intercept | ♥ 0 | The tiny trucks moving around the map were cute. I somehow won the last level on my own instinct without much thought put into it. |
| May 19 11:20:58 | 2h 12m | Wrath of Joey Bob, son of Garharanth | ♥ 2 | It was kind of difficult loading the boxes into the truck. I think I accidentally pushed one of them into the accelerator and made the truck drive away before I loaded the last three boxes. BGM and SFX kind of quiet. Couldn't hear much despite playing at the maximum volume my OS could give. |
| May 19 14:47:30 | 3h 26m | Packing Heat | ♥ 2 | The blend between the 2D driving part and the 3D boxes is nice. I like how your driving influences the physics of the boxes in the 3D scene. |
| May 19 15:05:35 | 18m 05s | Hubert's Space Rickshaw | ♥ 1 | Pressing [Ctrl] and [W] at the same time, a combination of keys that you may need to press in your game, closes the tab in my web browser. I think this combination may close the game if it is run as a standalone application. Do the planets have their own gravity, I was slammed to one of them and couldn't really take off from it before I accidentally closed the game by [Ctrl] + [W]. |
| May 19 15:16:18 | 10m 43s | ꦭꦺꦪꦼꦫ꧀ ꧕; Layer 5 | ♥ 2 | Please note that yellow shapes against a white background are difficult to see, this can make it difficult for players to quickly decide what they have to put onto the slots. |
| May 19 17:29:36 | 2h 13m | Package Peril | ♥ 1 | Take note that there's a glitch where you can spam to pick up and drop the package at the target address again and again to rack up an infinite number of points. |
| May 19 17:42:21 | 12m 45s | To Infinibee And Beyond! | ♥ 2 | The bee does some sick tricks and flips. It could yaw and pitch, but could it roll? |
| May 19 18:06:14 | 23m 53s | The Milwaukee Thrift Store | ♥ 1 | The writing for this game is both great in quantity and quality. I had to stifle myself from laughing too loud at 0200 in the morning. The game reminds me of a channel on Youtube called Ricesnot. You should check it out if you haven't. |
| May 19 18:49:53 | 43m 39s | Trailer Trial | ♥ 1 | ~150 seconds I liked it when the music exploded halfway and left me feeling like I had an existential crisis for a moment before picking itself up again, just like how the trailer explodes with all the goods flying about as I dropped into the bridge in the last level three times. |
| May 19 19:30:06 | 40m 13s | Alien Postal Service | ♥ 1 | I wonder if you can throw the package hard enough to the delivery point to instantly win a level. |
| May 19 19:41:46 | 11m 40s | Frantic Folding | ♥ 0 | I wonder if 32 is the highest possible. I got to 32 by frantically mashing the arrow keys. |