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Feedback comments for LD53
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| Timestamp | Since previous | Game | Endocrine_BAMSc's comment | |
|---|---|---|---|---|
| May 2 15:53:51 | Delivery Boy | ♥ 2 | Great submission! This is a perfect scope for a game jam game and very well exececuted. For my tired eyes and hands the gameplay was a bit hectic, I had trouble following the camera with my eyes, but that's probably still from sleep deprevation due to the jam :) | |
| May 2 16:02:46 | 8m 55s | Unsafe Delivery Co. | ♥ 1 | Well done, very good scoping for a game jam. I particularily enjoyed the satisfying oomph when landing with the character and the well done animation for the MC. If I had to criticize something, I would say that I'd rather just pick up the box by walking over it and only use the space button to throw. I think that would feel somewhat smoother. Also I had a bug when throwing the box. Instead of flying through the air, it would kick off and bounce back into the hands of deliveryboy-man. This happened after trying to throw within the elevator a bunch. |
| May 2 16:11:18 | 8m 32s | OuterSpace - Pizza Delivery | ♥ 1 | Very impressive for a solo game jam game. Even if the music was third party, it was well picked and set a great mood for the game. The movement felt very space-y and nice. I did wish the shooting was a bit more useful right at the start - it was hard enough for me to land anything at all and when I did, one shot wasn't enough to do anything to the enemies, so I would probably only invest in ship speed on a replay. |
| May 2 16:19:38 | 8m 20s | Lil' Red Witch | ♥ 2 | Nice little game :) It felt very cute and obviously has a lot of polish going into it. My main issue would be the UI, maybe it's my jam-exhausted brain, but the buy/sell UI was kind of hard for me to understand for me at first. I think it would've helped to use something more telling than red stars / green stars. The sound was great, too! |
| May 3 07:05:00 | 14h 45m | Hedgie's Letter Hunt | ♥ 1 | Since I knew that the creator of this game only recently started coding, I am seriously re-evaluating my talent as a programmer. Very well done! I was figuratively blown away by the amount of content you managed alone in this short of a time. Keep at it! |
| May 3 07:07:37 | 2m 37s | Uber Meats | ♥ 1 | The animations are baller. Quite sure you guys took some kind of acid to come with that game idea. Or, you know, maybe genetically modified parsnips, or something. Quite interesting to see a 2.5D "study" in Unreal. Well done! |
| May 3 07:14:27 | 6m 50s | The Great Eggscape | ♥ 3 | 5/5 eggs would play again. I'm pretty eggstatic about the sound design it's quite literally the yolk of the game. The chewing gum strips were a bit eggravating to get over, but after some fries I cregged it. A clear eggsample of silly premises making for a fun eggsperience. |
| May 3 07:17:06 | 2m 39s | Akoban | ♥ 2 | Very cute and a surprising amount of content. Well done! You might want to change the title, though? I think in the game he is called Boris Akuban and the title is Akoban. Not sure if I'm not getting an in-joke here, but maybe that is a mistake :) I am especially in love with all the scene backgrounds - the style is quite amazing. Keep at it! |
| May 3 07:32:30 | 15m 24s | The Mailman | ♥ 1 | Very well made game, especially for a game jam and being solo. I'm impressed. My biggest gripe would be, that you have to use the mouse in the menu screens. I wanted to just click "J" and restart the game, but had to take my hands of the keyboard to click the stuff. That's obviously a nitpick, but I thought it still was worth sharing. That said, the game feels great. I don't think I could achieve something like that solo, yet. |
| May 3 07:48:09 | 15m 39s | Deep Sands Delivery | ♥ 1 | That was pretty nice and quite amazing for a jam game to be honest. Sadly, I got stuck at the top-left most station and the rig wouldn't move anymore. There are some minor nitpicks here and there, like the lodading spelling error, the laser shot originating behind the gun and stuff like that, but that is pretty inconsequential for a jam game, in my opinion. I was slightly irritated that you are kinda hosed, if you go to the bottom stations first, since you can only deliver the white parsels at the top-left. But now that I think about it, I didn't need to load white now did I? You kind of do that on instinct though, at least in the first play-through. So that's my 50c. Overall I'm quite impressed. |
| May 3 10:50:05 | 3h 01m | Crystallium | ♥ 2 | The aesthetic of the game is nice. I like the perspective a lot and the assets look great, too. Im not entirely sure how I feel about the turning mechanic, since 1 button press without further input is exactly a 90° turn, but you don't stick to a grid. And for my slow-*** reaction times going left-right-left-right fast to not go in 90° increments is not really controllable. But I do like the physics interactions with the environment so a grid would be out of the question probably. I think for my preference the turns would need to have smaller ° increments. But that's personal preference for the most part. The UI on the truck is a clever idea. The delivery to the green pads could use some extra visual feedback though, I think. It took me like 3 deliveries to realize I am actually delivering something. Maybe a more visible punch on the numbers or something. Overall, this is a very solid submission. Well done! |
| May 4 07:10:20 | 20h 20m | Packet | ♥ 1 | It's a pretty deep idea. Could be interesting as a bigger version of the game, where you have more time to learn the complexities of the game slowly, since the mechanics seem quite complicated. I am still somewhat sleep deprived, but I didn't understand the upgrades and the encryption from the tutorial alone. The tutorial also was quite long for a jam game, which I understand since the gameplay is complex and it is remarkable that there is a pretty well made tutorial at all in a compo submission. The biggest flaw with the gameplay would be the text messages in my opinion. There is a pretty fast and strict time limit on completing the deliveries, so there really is no time at all to read the text of the messages. That is some unfortunate dissonance between gameplay and narrative. Maybe those messages could come between deliveries in a time stop, so you actually can read them without losing precious thinking time. There are some other nitpicks about visuals and UI, but those can be mostly neglected for a jam game, imo. I really did like the mood and narrative of the game, though. It felt very fitting and the music supplemented the mood very well. Overall I'd say it's a great idea but the game design was maybe a little overscoped for a short jam. Could be interesting if you build on it, though! |