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DecadeDecaf

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TimestampSince previousGameDecadeDecaf's comment
May 1 19:34:39 Courier Cacophony ♥ 2 I LOVED thin ice from club penguin when I was younger. This is SUPER cool!! Love how unique the tile mechanics are, and it's very impressive how many of them you were able to add during a compo. Great stuff.
May 1 19:58:01 23m 22s Commutator ♥ 2 VERY cool concept!! I appreciate how you included a drawing and some theatrics on the LD page; it was a lot more interesting to imagine a mail carrier collecting packages than a bunch of dots in MS Paint collecting more dots. Creative stuff! snake.png
May 1 20:24:50 26m 49s Deliver the baby! ♥ 6 was NOT expecting that. The clear Hotline Miami inspiration is very stylish. I'm into the escalation of the music a ton, too. Very cool stuff!!
May 1 20:31:04 6m 14s Super Special Delivery ♥ 2 As far as menus go, this one makes me want to play the game very badly!! Impressive stuff regardless, and good luck with future endeavors.
May 2 13:45:49 17h 14m Over-Load ♥ 3 Where to begin? Okay listen, I'm as sex positive as the next person, so the content itself didn't bother me, but damn you really went all out with this one, huh? To be fair — all that aside — this is a very impressive compo entry. The physics-based combat was extremely unique and the wrapper enemies were visually entertaining. It's admirable how much furniture you were able to model within the time-frame. I do wish there was music/sound but I understand not all solo devs are involved with audio. I actually kinda like how there's no "lose condition," rather a depleting score, but seeing "-10" is admittedly a little awkward. Reluctantly, great job!
May 2 15:12:36 1h 26m FISH FRESH delivery ♥ 4 LOVED the aesthetics here, especially the tile art. Amazing work. I do wish there was a little more puzzle variety — a lot of levels felt like they had similar solutions. I also wish there was a way to undo/remove paths (unless I missed something). Other than that it was very enjoyable and well put together. Congrats!
May 2 15:51:38 39m 02s Tiny Tube Stories ♥ 3 That was an extremely sweet love story!! I wholly enjoyed the combination of using "context clues" from the letters with the mechanics-based pipe puzzles. The fact that you were able to make this game bilingual is impressive and appreciated. That one "stuck" pipe felt a little awkward/confusing; what if it shook or made a little sound effect to indicate that it was intentional? That might be cool. Great work!
May 3 17:49:08 25h 57m Bagelseeker ♥ 3 Once I figured out the main mechanic, I was *super* impressed. I urge other people to stick it through, and pay attention to the mailbox at the beginning of the game. bagelseeker.png
May 3 22:40:58 4h 51m Artifact ♥ 2 This might very well be one of the tightest designed puzzle concepts I've ever seen from a Ludum Dare game. The levels were all very smart and intuitive. Fantastic music and VFX, too. Great work!
May 4 18:06:37 19h 25m What's The Deal With...? ♥ 2 Oh my gosh, have you played De Tres al Cuarto from Essays on Empathy?? just conceptually, this reminds me a TON of that game. Either way, this is a very cool entry, and it would be cool to see it expanded. I love the theming of the card types and the overall vibe of the game world. The music is also great. Nice work!
May 4 18:18:52 12m 15s Tears and Snails ♥ 2 Originally played on my laptop (1366x768 resolution) and a bunch of the text was off-screen. Switched to my desktop (1920x1080 resolution) and it was perfect. Solid concept!! Had me playing a bunch to try and meet the quota, but I unfortunately never could. There are some great strategic core elements in here, though. Nice job!