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AVAVT

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TimestampSince previousGameAVAVT's comment
May 6 18:03:25 Superfetch Dog ♥ 0 Really great entry! I love love the theme and am extremely curious about how the story would unfold, but it's just too hard for me. I think the only issue is the effect of RNG on gameplay. On the perk side smelling feels like the only thing I need, while eagle eye, hearing feel so much inferior. The other perks are all nice but honest, without a starting tracking perk the run is basically dead. On the hazard size it's not that much of a difference but the ground spike is honestly too annoying. I got a really good run with kickoff nose followed by time increase, and 2 or 3 simple hazard (mushroom, branches etc) which allowed me to reach turn 13 or 14 something when it sound like I'm very close to the ending (well at least from what the girl said). But then I dropped on a boar and died. After that the runs are never that good and I always died much earlier which led to a rage quit. I really really love the game, please give me a slight toned down (where RNGod have less power) so I can find out the ending uhuhuhu
May 6 18:32:05 28m 40s The Death Delivery Service ♥ 2 The graphic was nice, and I love the music (why isn't it played during the gameplay?) I was hooked in immediately with the "introduction" soul (the person who want to see the car and then Betty and the corn), I guess it's placed there by intend? Really good kickoff. Going on I really like that the souls all have their own story and feel "alive", I'd instinctively imagine the person I'm delivering, like the introduction soul was a farmer guy who loved his work, probably is very young at his death. Or the old man who want to see places with memory of his wife, probably he was in a wheelchair for awhile so he couldn't visit those places for awhile... This lead to my no.1 dissatisfaction that the game's on a timer so I feel rushed and can't get to know the souls better. Doesn't matter that much being a single player game though, but definitely would enjoy a slower approach like a narrative or puzzle game setup. As a side note, this Jam's theme lead to a lot of Death-themed game, but I really appreciate that this one's lightweight and even humorous.
May 6 18:47:42 15m 37s Unwelcomed Delivery ♥ 1 Wow haha this is a really well made entry! Maybe I didn't expect much because of the "my first attempt" title, but this surpassed all my expectations. The Windows 95 vibe is strong in this one. I love the story being lightweight, like old times where good boys are complimented and that's it. I'll probably show my son this game, saw him play a similar one before. (the ending was kinda weird though) Only issue I had is the old lady's message color was kinda hard to read, and the overlord's message was cut off at the right side.
May 7 09:41:02 14h 53m Deliver or Die ♥ 0 Screenshot 2023-05-07 163604.jpg Damn that was one violent neighborhood, I love it lol! I really really love the aesthetic in general, it complement the humorous nature of the game so well. A small speed increase after a while would be great I think. And also just a little bit more items to break the checklist trick.
May 8 03:33:43 17h 52m Commutator ♥ 1 Heyo, interesting concept! I played the JAM exe version and the postjam script: - I think you need to update the instructor the postjam script, there's also `psutil` needed to run the script e.g. ``` pip install pyautogui pygetwindow pywin32 keyboard psutil ``` - Would love to have a bigger pencil size, currently the dots look too small on my monitor and it kinda hurt my eye. - I managed to "trick" the JAM version by opening another Paint windows and use a Brushes with max size, and JAM version used that window instead of the one it opened. Max brushes size looks better imo and I can play well. But post-jam script detects window quite stably so can no longer trick it :( This script is very interesting, maybe it can even turn Paint into a movie/gif player haha
May 8 04:16:39 42m 56s Power Delivery ♥ 1 Wow that's a lot of content for a Compo entry! Had great fun figuring out how to balance the output/inputs. Though I'd love to have the content of the `Help ?` page shown before playing, it's quite important information. (Not like it matter much, but) wind power remains shitty in the end, despite so many upgrades 😅
May 8 13:18:09 9h 01m Ravenhaul ♥ 3 Damn is there no save I have to go home!!!! A Jam game made in 3 whole days don't even have save feature unbelievable I'll rate all 1 star!!! j/k really great game I love it until now but will review properly tomorrow when I can spend another 8 hrs pretending to work.
May 11 06:02:15 64h 44m Swiftly And With Style ♥ 1 Wow this game is so realistic! Feels just like real life, especially the throwing package on recipient's door part xD Only unrealistic part is there's no dog chasing after you while delivering :p I had some issue with the waypoint: occasionally when the target is above me the waypoint point me downward (toward the ground) instead. That waypoint would be fixed when the target is within my viewport, but did take some time to realize. - I would love to have the layout more complex (more like real apartment) - Would be hilarious to remove the waypoint system, and add "realistic" building name/house numbering as well, so you have to deliver based on number on the door. - Would be nice to have some kind of "target" to aim for e.g. if you deliver every thing in under 30s you receive gold etc.