Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → zactyl

zactyl

Feedback comments for LD52

LD58 →

zactyl's games and stats for all events →

TimestampSince previousGamezactyl's comment
Jan 15 07:56:27 Fall Faybound Festival ♥ 1 Pretty fun game! There's a nice basis for a combat system that has a lot of room to expand if you want. The designs were cute and fun, and I was always excited whenever I got to see a new character. I was a bit confused about the status effects though. They didn't explain what each did when I tried hovering over them at first, at it wasn't until later on that I figured out that I needed to hover over it for longer, so for the early game I was mostly just working off of feeling. I think the strategy was pretty cool, and I think it avoided the typical trap of just loading as much damage in as possible, I found some value in some of the status effects like Stun and Confusion. The energy system and item things are also pretty cool ways of handling the combat, although for the attacks, it's a small thing but I wish it was a bit easier to tell which card belonged to who. Thanks for uploading!
Jan 18 00:35:23 64h 38m FleshShot Plus ♥ 1 Hey, liked playing as the guy 5555b.gif I managed to make it as far as wave 6, and then it would be pretty difficult to handle attacks on several different towers. Being able to put down the different towers to buff my stats was pretty fun, especially the way it would be specific to a sector. Unfortunately, I think it mostly meant that I would build the same set of towers three times instead of configuring each sector to have different advantages. Also there were a couple times that some of the options added were the same as the default options, which would be helpful if there was a limit or an increasing price or something that meant having a fresh version would have advantages, but it sort of felt disappointing that I didn't get a new cool ability. The abilities were all pretty cool too. I don't know if I saw all of them, since even on my last playthrough I saw new ones I hadn't seen before, but I like that building multiple towers would increase the potency of the effect. Making huge bullets made my day. Thanks for uploading!
Jan 18 01:04:43 29m 20s The Orchid's Edge ♥ 2 Great game! The gameplay is pretty simple, but it works well enough to let the graphics and sound design give it all the charm it needs. The style was very cute and appealing, and the character designs were distinct and clear to get some instant awareness of what they'll do. The sound effects were also great, and I think the footsteps sounds fit for both function and style, so even just walking was very enjoyable. I think my main issue was that for the dash, I wish there wasn't so much end lag. I would start using it to get around and navigate faster, but it didn't seem fit to do that. Thanks for uploading!
Jan 18 02:45:36 1h 40m LD52 Moonlight ♥ 2 Pretty neat game! I really liked the aesthetics, and the combination of the nice sprites and the lighting set a nice tone for the game. I liked the hit reactions and dying animations for the enemies, but I wish there was some kind of audio indicator as well. I really liked the process of planting the flowers to heal once they were fully grown though, it makes for a nice balance of risk and reward.
Jan 19 23:10:50 44h 25m Witchcraft! ♥ 1 Thanks for the game! The gameplay was a nice and I liked being able to place my scarecrows wherever I wanted. I would have liked some kind of tooltip to see what the scarecrows did, since the first time I played, I ended up putting my melee scarecrow behind all my shooter scarecrows. The music was a pretty simple loop, but quite enjoyable.