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Feedback comments for LD52
xjcl's games and stats for all events →
| Timestamp | Since previous | Game | xjcl's comment | |
|---|---|---|---|---|
| Jan 10 01:38:39 | Hectic Harvest | ♥ 1 | Interesting game. I liked the realistic AI, but it seems like it is trying to walk in between my towers, which makes it easy to build out a 'gauntlet' and slaughter them -- strange behavior considering they can damage/remove my towers when they touch them! And yes flamethrowers OP. | |
| Jan 28 01:10:40 | 431h 32m | Subnautilus | ♥ 0 | Amazing art. The deep-sea treasures pay much more, so the gameplay has a good "depth" if you excuse the pun :) |
| Jan 28 01:24:36 | 13m 56s | Harfaster | ♥ 0 | I always love a 3D game, but as @pixelstuff said, this game has 2D controls instead which is a missed opportunity. Did you create all the assets or are they from a pack? |
| Jan 28 01:39:41 | 15m 05s | Daikon | ♥ 0 | I like the unusual approach of making a chill game :) Only problem is that your box is partially off-screen. I wanna see my harvest! Bonus points for the Essen (Germany) reference. And as people said, there's an ending :) |
| Jan 28 14:24:19 | 12h 44m | Snake Attak! | ♥ 1 | I think the concept is cute. Maybe snakes should flash red when hit so it's easier to tell them apart. It feels impossible to protect this row of tree from attacks from both sides, but it actually gets easier after you lose a few. |
| Jan 28 16:39:14 | 2h 14m | Bumper Harvest | ♥ 0 | I didn't expect the game to be much from the thumbnail, but I actually really love it! Only thing I would change to improve game flow is putting the second level ("Far From The Tree") later as it is hard not to have fruit bump into each other, plus I would just auto-restart the fruit falling. |