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Feedback comments for LD52
Retrisma's games and stats for all events →
| Timestamp | Since previous | Game | Retrisma's comment | |
|---|---|---|---|---|
| Jan 17 23:40:47 | Cardwork Cycle | ♥ 1 | I enjoyed the gameplay, and the dynamic of damage/water/shielding worked pretty well, although for the most part the shielding didn't seem to come into play much. I think difficulty scaling with the enemies could have been a bit tougher, as they didn't really apply much pressure to growing new plants. Cool idea, though, and I enjoyed the deckbuilding mechanic! | |
| Jan 17 23:51:54 | 11m 07s | Harvest of Love | ♥ 1 | The dialogues were pretty funny, and the plants all had very different personalities. Unfortunately, the web version had some weird cropping that made it hard to read. |
| Jan 18 00:07:13 | 15m 19s | Scoopy the Spoon Thief | ♥ 1 | Really really great mood with the audio and especially the graphics! The gameplay was quite fun too, honestly the only real stretch for me was the theme. I had a lot of fun with this one, great job! |
| Jan 18 00:13:25 | 6m 12s | Honeybee Harvest | ♥ 1 | The theme interpretation was good, and the art style was really nice! The music was interesting too. Unfortunately, I think the enemy and projectile hitboxes were too small, and the bee was pretty hard to control shooting the right direction. It just felt way too hard to hit the enemies. Good entry though! |
| Jan 20 03:27:45 | 51h 14m | Harpvest | ♥ 1 | I was not expecting this to be a horror experience! The atmosphere was good, but I wish that there was a better way to see the monster coming, maybe with audio? The map was also too open and difficult to navigate (it felt same-y). |
| Jan 20 03:41:26 | 13m 41s | Attack of the Mutant Veggies | ♥ 1 | The visuals were really great, good job modeling everything over the weekend! The mechanics of planting and growing the enemies were initially difficult to understand (a little bit more detailed of a tutorial would be nice- not necessarily inputs but explaining what exactly we were supposed to do?), and it would have been nice if the enemies acted a little more differently from each other, but the concept and mechanics were all solid. Nice work! |
| Jan 20 03:49:12 | 7m 46s | Food Flinger | ♥ 2 | This was an interesting idea for a game! It was fun to mess around with the physics, but it was pretty sensitive to try to play normally. Without a clear objective in mind it was more difficult to engage with also, it would have been nice to have some goal to work towards. Other than that, though, great job for your first jam! |
| Jan 20 03:53:00 | 3m 48s | Harvesters From Outer Space | ♥ 1 | Really fun for a short game! I loved the visual representation of your health as you took damage. It would have been nice if there was a more clear objective aside from just getting a high score- I didn't feel very motivated as the alien. However, the graphics and mood were insanely good, and really got me going! |