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| Timestamp | Since previous | Game | LuckyFeathers's comment | |
|---|---|---|---|---|
| Oct 4 16:53:44 | Magical bombs to relax/defuse to | ♥ 2 | Beautiful game in terms of graphics and the background music. Gives a great chill vibe to the whole game. It was really difficult to grasp the basic concept, though. Remember that you guys have practiced this game for 72 hours, but new players only get a few minutes! An in-game tutorial is always much more helpful than the description on the Ludum Dare page. And I often felt that 10 seconds was way too short to figure out what to do, but that's obviously a problem with the theme itself and not your game :) | |
| Oct 4 17:02:58 | 9m 14s | CONJR Rapid Text-to-Image | ♥ 2 | That was real fun! I kinda wish there was some sort of scoring, where there's a correct picture for me to choose and a correct angle and size, but I'm sure some people will disagree. 10 seconds felt way too short, but that's more an issue with the theme than the game :) Good job! |
| Oct 4 17:22:10 | 19m 12s | C'est la fête! | ♥ 2 | This game has a lot of potential! You've done so much right, and it looks and feels really good, but there are a few shortcomings which I believe would help the game a lot without requiring too much work to implement. - The font is a bit too difficult to read. - No button feedback on start menu - That one really loud song is a bit too loud! - No win/loss condition (?) Maybe I made a mistake or misunderstood something, but I just kept going until I had like 40 guests but the game never ended. A simple timer would help so much. "Keep the party alive until 3am" makes the game so much more fun to play because you have a specific goal. - No way to quit... For some reason a lot of people forget this, but a simple pause menu with a quit and continue button helps a lot. You don't want the player's last experience with your game to be frustration because they have to alt + f4 to quit the game. |
| Oct 4 17:38:00 | 15m 50s | 10 Second Defence | ♥ 6 | There's a lot of potential, but I must say it was quite an ambitious game for one developer to make in a single weekend! No worries, I've made the same mistake many times. If you participate in another game jam, I'm sure you'll remember to make a (much) smaller scoped game! 🆔 Also, remember that as a new player it's very difficult to understand what's going on. A somewhat goofy but quite useful rule of thumb is "make a very easy level, and call that hard mode". Remember that you have been practicing the game for 72 hours, but I only get 5 minutes. One quick tip: Zooming should move the camera forwards (relative to self, not world) instead of upwards. Use _this.transform.forward_ to get the Vector3 pointing forwards relative to the camera. Ideally you want to move towards the mouse cursor using raycast with ground as layermask to determine where mouse is aiming, but moving forwards is a simpler solution which works quite well. |
| Oct 18 20:04:43 | 338h 26m | Beardadette and the Eternal Hiccup | ♥ 2 | Really good game! Cute graphics and fitting audio. Good variety of puzzles, and the game duration is suitable for a game jam. I think you could have used the 10 seconds element more, like how you used it for the last puzzle where you had to time the hiccup with the jump. Would have been a better use of the theme. Now it mostly feels like an annoying element tacked on to an otherwise great platformer/puzzle game. That's just a minor detail though! Good job :) Oh, also! I forgot about the whole drinking water thing until the end. This was actually a cool and original feature which could have been integrated more into the puzzles. |
| Oct 18 20:29:34 | 24m 51s | Just press the button | ♥ 1 | That's really cool! I had the same idea and made a game about just pressing a button! It's awesome how much you can do with a game that's literally just about pressing a button! Your take was a bit different than mine though. Feels a bit like The Stanley Parable in some ways, breaking the 4th wall and all that. I'm really glad you added checkpoints, otherwise there's no way I would have finished it :D For some reason I couldn't move right? Like, the D button didn't work. Was that intentional? It was really annoying! Love that you can jump for no reason! :D |