Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → KillerB
Feedback comments for LD51
KillerB's games and stats for all events →
| Timestamp | Since previous | Game | KillerB's comment | |
|---|---|---|---|---|
| Oct 4 00:36:11 | Ludum Ware | ♥ 2 | Wario-Ware style minigames were the first thing I thought of when I saw the theme. What I had not thought of was the weapon chosen during the action minigame carrying over to the sweeping minigame. Giving the weapons different levels of sweeping efficacy is rather clever. | |
| Oct 4 01:29:41 | 53m 30s | Table Scraps | ♥ 2 | The graphics are adorable, and the music is fitting. The controls are pretty rough though. I think the jumping would feel better if Wookie jumped when the spacebar is pressed instead of when it's released. The collision breaks occasionally, causing me to die a few times. I'm not familiar with Unity, so I don't think any advice I could give you would apply. Overall, it's a nice game! |
| Oct 4 02:24:17 | 54m 36s | SHOTGUN DERBY | ♥ 2 | There's a certain charm to the Atari VCS block graphics. We don't need no stinkin' sprites! It plays nice. The only criticism I have is that oftentimes I wipe out the zombies, or zombie, quickly and I sit around waiting for the timer to reach zero. It'd be cool if the game would spawn an extra zombie or two in those situations. Overall, fun game. |
| Oct 4 02:50:21 | 26m 04s | Peter OS | ♥ 3 | I would get this popup and click "Return To Home" but the pop would remain onscreen and render all other elements unclickable. Is this supposed to happen? J2xGPCXn2K.png |
| Oct 4 03:06:11 | 15m 50s | Electroprone | ♥ 1 | @arfilish Can you give more info than that? This panel makes no sense. You have instructions on the simple trash pickup, but not for the bewildering panel puzzle. |
| Oct 4 03:23:08 | 16m 57s | Trackdizzia | ♥ 1 | The best LD51 game I've played so far. Wait, what did I play before this? It doesn't matter, because this makes those games forgettable! I'm not even into racing games, aside from Outrun, and I had a great time with this. I really hope this is expanded upon after the jam ends. EDIT: I also love the Atari Jaguar-ish models. I miss the days when 3D models had single-digit or low double-digit polygons. |
| Oct 5 03:23:28 | 24h 00m | Stardark | ♥ 1 | Nice game with one of the best uses of the theme I've seen in this jam. |
| Oct 5 03:42:52 | 19m 24s | Tech Rider | ♥ 0 | I love the retrowave aesthetic and sound. My only real criticism is that the gameplay is pretty slow. It takes several minutes for the action to start, and even then it feels mild. If the action ramped up it'd make for a much funner game. |
| Oct 5 04:04:37 | 21m 45s | Checker Jump | ♥ 1 | It'd be more challenging and more engaging if the necromancer also jumped on the pieces. As it is, I just wait for the first checker to move and allow me to reach the other side of the board and jump on the necromancer. After the first few attempts, I got used to the controls and have beaten the game in about ten seconds. |
| Oct 5 04:30:58 | 26m 21s | Potion Commotion | ♥ 3 | Everything about this game is great, but can someone help me figure out how to heat the potions? I don't see any indication that a potion's been heated now matter how long I leave it on the flame. |
| Oct 5 04:54:19 | 23m 21s | Torquemada, Heretic Slayer | ♥ 2 | I really dig this game as it's Devil Daggers as an isometric shooter. It ticks all the right boxes for me: Great pixel-art graphics, atmospheric music, and straightforward gameplay. The Diablo-aesthetic would feel cliché, but playing as a man of God makes it feel fresh. I'm not quite sure what I think of the (Un)Worthy mechanic. I haven't played a game with a mechanic like this, and I'm reminded of "We're not worthy!" from Wayne's World. That makes it a perk in my book! |
| Oct 8 18:47:59 | 85h 53m | Ten Second First Dates | ♥ 2 | This is a lot more challenging than it first appears. Ten seconds is not a lot of time to find the best match, so it's a mental sprint to get those phone numbers. Great use of the theme, too. Did anyone else imagine the Game Grumps playing this and Arin freaking out? |
| Oct 8 23:21:32 | 4h 33m | Kitty Pounder | ♥ 2 | "I don’t know why, but as soon as I heard the theme of “Every 10 seconds,” I immediately pictured cats getting smashed by hammers. Is something wrong with me?" Yes, and that's why we love you. |
| Oct 9 21:09:56 | 21h 48m | Tempo traveller | ♥ 1 | I dig it. Have you considered having visualizer be a reticule around the player like in Bullets Per Minute or Metal: Hellsinger? |