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Feedback comments for LD51
JUSTCAMH's games and stats for all events →
| Timestamp | Since previous | Game | JUSTCAMH's comment | |
|---|---|---|---|---|
| Oct 13 13:04:26 | The Many Short-Lived Adventures of a Box | ♥ 3 | I made it! It took a lot of trial and error to figure out what did what, and took a few runs in particular to figure out I'd gained a double jump. Perhaps the starting screen could've had a list of your current powers, or maybe for keys for example you could see the door unlock as you collect the key. And damn that timer is incredibly tight, like hot damn that was tight. A few of the powers took multiple tries, though it was fun building up mastery on that. And was awesome breezing through stuff I'd previously struggled with, in typical metroidvania fashion! Nice game, I had fun ❤️ | |
| Oct 13 13:42:16 | 37m 50s | Bunny is going places | ♥ 2 | Very fun game! That music is such a bop, and whilst I didn't get the mechanic initially, I quickly learnt and was beating challenges that felt insane but were perfectly beatable. Everything about this game is a vibe, love the casual story and everything bouncing around. And the ending was nice (not cringe). Awesome game! ❤️ |
| Oct 18 14:41:34 | 120h 59m | TurnKee | ♥ 1 | I initially went for the jam version and hot damn this makes 10 seconds feel like forever. I played through the 2.5 second mode and this still felt a bit slow, I think this could benefit from either no turn timer at all, or perhaps a mechanic to manage whilst waiting. Like maybe whilst waiting there could be a minigame to heal a small amount of health, or perhaps there could be some trickier enemies / traps to require more thinking. Or you could automatically advance the turn once you've selected a direction, and keep the timer as a maximum time constraint. But still a nice little game, you guys did great on the audio and graphics! The art is a lovely sort of retro and very clear too. The one small nitpick I have is the pixels on the hearts being so much larger than all else, but really that's just me looking too deep into things =P. And the gameplay was nice too outside of waiting, I found myself intentionally skipping turns to line up enemies in a useful pattern and avoid conflict, which was a very rewarding strategy! |
| Oct 21 14:35:45 | 71h 54m | bäbäböx X | ♥ 3 | Awesome little game, everyone in the team did amazing! The art is so beautifully styled, reminds me a bit of some of zik's stuff, but with all the smooth animations this really stands out! And wow sulo, this audio is outstanding, I particularly love the sounds warning for blocks about to break. The audio and art also match each other perfectly. All brought together in a kultisti style game makes for good time. I did find some parts pretty intense tho, later in the game I was dying a lot to accidentally hitting enemies and sometimes couldn't find the burger in the see of clocks which look similar. It was fun quickly dashing out of the danger zone just moments before the clocks struck, great game! |