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Feedback comments for LD51
Joshua Denk's games and stats for all events →
| Timestamp | Since previous | Game | Joshua Denk's comment | |
|---|---|---|---|---|
| Oct 3 21:52:30 | Release The Bus | ♥ 2 | The movement in particular is really fun! Right on the edge of out of control | |
| Oct 4 04:54:49 | 7h 02m | Forging Through Fire | ♥ 1 | Fun! Speed sometimes your ally, sometimes your enemy. Could benefit from music if developing further. The splitting fire idea/implementation is awesome! |
| Oct 4 05:15:58 | 21m 09s | Kangaroo Court | ♥ 3 | Fun! I enjoyed this experience. |
| Oct 4 05:29:19 | 13m 21s | Rock n' Dwarves | ♥ 0 | Good idea, and fun overall. Could have used a bit more instruction, it was unclear what everything does and how to do it. If you plan on expanding further, maybe focus on effectively communicating game mechanics to the player. Good job! |
| Oct 4 05:38:17 | 8m 58s | 360° MICROSCOPE | ♥ 1 | Great game! Music is awesome and gameplay is fun! |
| Oct 4 05:54:28 | 16m 11s | Fall Girl | ♥ 3 | Fun and funny game. One thing that could be improved is the platforming. Jumps felt too short for their height. Otherwise a great and charming game. |
| Oct 4 06:04:22 | 9m 54s | You've Got Mail! | ♥ 2 | Seems like a cool concept but it kept crashing. scripts/game/mailmanager.lua:292: attempt to index local 'mail' (a nil value) Traceback scripts/base/error.lua:59: in function 'handler' scripts/game/mailmanager.lua:292: in function 'sendNextTutorialMail' scripts/game/gamemanager.lua:155: in function 'onUserData' scripts/game/gamemanager.lua:46: in function 'userCallback' scripts/game/network/server.lua:117: in function <scripts/game/network/server.lua:98> scripts/base/network.lua:25: in function 'trigger' scripts/libs/sock.lua:222: in function 'trigger' scripts/libs/sock.lua:390: in function '_activateTriggers' scripts/libs/sock.lua:252: in function 'update' scripts/base/network.lua:37: in function 'update' scripts/game/network/server.lua:30: in function 'update' scripts/game/gamemanager.lua:88: in function 'update' scripts/base/scene.lua:41: in function 'update' main.lua:61: in function 'update' [C]: in function 'xpcall' |
| Oct 4 06:14:31 | 10m 09s | Paper Summoner | ♥ 2 | Awesome game! I would love to see this developed further! |
| Oct 4 06:24:47 | 10m 16s | Scratching By | ♥ 3 | Hits a good balance between relaxing and (good) pressure. And the dog in the cat suit had me rolling! |
| Oct 5 00:19:28 | 17h 54m | Escape From Paradox Place | ♥ 2 | A lot of fun! The frog is adorable :) It felt like a lot of items reached by jump were a bit tough to aim. Maybe increase the interaction radius for some of the items you placed higher-up like the skull? That's something minor though. This is one of my favorite games so far this jam. It's charming! |
| Oct 5 22:34:49 | 22h 15m | Storm Raider | ♥ 2 | Lot of fun! If you plan to develop further, might benefit from being every 6 seconds or so instead of 10, but I don't fault you here since you were matching the theme. Liked the level design! |
| Oct 5 22:41:24 | 6m 35s | Kitten Sittin' | ♥ 0 | Cool concept! Seems like a good base, maybe expand more by making food easier to locate but require a hunting skill check, and add a bit more contrast between kittens and the background |
| Oct 7 08:47:17 | 34h 05m | Vastitas Fracturae | ♥ 2 | Nice game! @steve7411 put it best, this feels like the start of something great. I recommend increasing text speed somewhat, it goes pretty slowly right now. The graphics/interface is awesome; so atmospheric! |