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jordantanner

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TimestampSince previousGamejordantanner's comment
Oct 10 20:19:38 CARPOVUM ♥ 1 @dis0rder Interesting entry! The concept is definitely different as well as the hand-drawn art assets. I've always wanted to try that! As others have said, it was slightly confusing at first as far as what to do, but once I figured out that the action happens automatically at the end of the 10-second timer, it made much more sense. I like that you had two difficulty modes too -- that was a nice touch. Nice work!
Oct 10 22:31:28 2h 11m Time Loop Traffic ♥ 2 Great concept, design, graphics, and polish. The retrowave vibe is super cool too! If you were to expand on this further and add larger levels with destinations that were further away, a collectible that adds more time to the clock or increases movement speed might allow for that type of level design. Excellent entry!
Oct 10 22:41:37 10m 09s Witch Contractor ♥ 0 This was an addictive game and I definitely played way longer than I thought I would! I love how you devoted plenty of time to creating lots of levels-- I think that's something that I don't do enough in my own LD entries. It's nice to have plenty of content to explore the game mechanics. Thanks for adding the 30 second option too! 10 seconds in each room is pretty tough. Really fun entry!
Oct 10 23:48:50 1h 07m Decaedia ♥ 2 Excellent artwork in this one, the isometric view and sprite art is very nice. I also like the addition of quests in addition to the combat and exploration. The UI is simple and polished. Combat works well, too. What did you use to achieve the semi-transparent effect when the player goes behind an obstacle? Is that done with a shader? I need to learn more about shaders! Awesome entry!