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AmunOnra

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TimestampSince previousGameAmunOnra's comment
Oct 22 09:16:30 WHERE IS THAT KITTY GOING??? ♥ 0 This is so cute and chill to play. I liked the artstyle and the music, in particular when it sped up. Would suggest making the cat a little faster.
Oct 22 09:33:22 16m 52s Monster's Dungeon Shop ♥ 0 Fantastic artstyle with many object details. I also really liked the challenging but entertaining gameplay.
Oct 22 09:59:04 25m 42s Gravity Crush ♥ 1 Gosh, this game is sooo coool. I had a good laugh at the intro :) I personally enjoy roguelikes a lot, so your game just hit the right spot. Though I didn't make it very far yet, the gameplay is already very addictive and i also liked the upgrades you can pickup so far, especially the shield. You did a great job!
Oct 22 10:14:05 15m 01s Box Pushing Training Sessions: 10 Seconds Intervals ♥ 0 Played the html version. Neat little game. I sadly ran into a bug though. I was pressing an arrow key in the direction of a box at the moment it landed on the ground and i couldn't move anymore. The time the game was working properly I enjoyed it though.
Oct 22 10:23:02 8m 57s Picking apples ♥ 1 For your first game you did a decent job. Keep it up :)
Oct 22 10:39:01 15m 59s Chef Jeff wants you! ♥ 0 Common, we all know, chef Jeff needs a larger hat :) Sadly, after feeding the burger i couldn't interact with any of the objects anymore. Reloading the game also didn't solve the problem :(
Oct 22 11:43:16 1h 04m Ten-Second Teleport ♥ 1 The presentation at the beginning is very good, really brings you in the mood and already adds some connection to the chararcters. The humor in the dialogs also adds to this. The music is very catchy and my ears also enjoyed the sound effects. Great job on these! I also think the artstyle and animations is where the game really shines :) The game has a lot of potential with some more of polish needed. The teleporting mechanic really fits the theme of the game but binding it to the 10 second theme felt forced to me at some points. F.e. if you can't make it to the first spell in the first cycle, you are teleported to the other realm and can't progress there even though there would be enough time to do so if you already had the spell. I ran into this several times during the playthrough and it made the game less enjoyable when this happens. Jumping felt a little clunky when jumping horizontaly and colliding with the environment. Losing momentum when losing ground also feels a bit unnatural. Continuing an animation after a teleport can also lead to rather punishing moments, especially when the direction you are forcing is the same as before teleporting. This often made me fall into lava/spikes although i had "parked" the character in a safe spot before. Though this is used in different other games for gameplay elements and because the level design might be built around it, I personally don't believe that it fits in your game. I hope the critique doesn't sound too harsh. One can feel that you put a lot of effort in the game and that's really estimable. Keep up the good work :)