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Feedback comments for LD51
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| Timestamp | Since previous | Game | 3ncryp73d's comment | |
|---|---|---|---|---|
| Oct 4 16:51:00 | 10 Second Worries | ♥ 1 | Great idea! One thing that was bothering me was the way the audio was mixed. I honestly had a hard time understanding the AI half the time. Just reducing the music volume would go a long way here. Apart from that I had a lot of fun, really liked the world and atmosphere you built! | |
| Oct 4 17:06:56 | 15m 56s | UAO?P | ♥ 3 | Damn I am definitely impressed by those visuals! I really love the way the weirdness, the humor and the spacey visuals play together. I think having to balance five metrics from the beginning is a little overwhelming, maybe you could bring them in one after the other. Also a little on the text heavy side, the 10s timeframe makes it hard to read everything, although it's so good that I would like to read it :D Great game, I think I'll go play a couple more rounds now! |
| Oct 17 20:06:02 | 314h 59m | Motel 88' | ♥ 1 | I really liked the aesthetic of the game! The hotel room felt very real and classic-horror themed to me. I had a hard time figuring out what to do. I get that much of the functionality still isn't there, but what I'd give you as a tip for your further development is clearly communicating what the user is supposed to interact with. It took me a while to see the bricks, I feel guiding the user is a think I have also often overlooked myself. |
| Oct 17 20:21:40 | 15m 38s | Gottschalk | ♥ 1 | Nice game! Feels pretty polished. Could definitely use a couple extra levels, I would have loved to keep playing ;) Took me a failed playthrough to get that I had to double-click to buy, might wanna change that to single clicking (I also think speed is more important here than preventing accidentally buying something). Overall great game! |
| Oct 17 20:36:05 | 14m 25s | Just press the button | ♥ 1 | It's cool to see that the game keeps you going with such a stupid task. I feel like you could move to the slightly more advanced presses a little faster or give the player something to do, 10 seconds is a bit of time so sometimes the pacing is a bit slow. I think your supervisor telling you stories also helps keeping it interesting. Having a fullscreen option would be cool :) |
| Oct 17 20:56:24 | 20m 19s | A Forgotten Pulse | ♥ 1 | Nice worldbuilding! The visual artstyle and audio felt really consistent and made the environment feel very real. I liked the way you built a platformer around the wall-climbing motion, sadly the z key is really hard to reach with a german keyboard layout which made it a bit hard to play for me (but not sure that's something you could have seen). If you want to keep working on it, it might be worth changing that to something like spacebar. |
| Oct 17 21:09:57 | 13m 33s | Radioactive Rocket Fuel | ♥ 2 | Really like the concept! I think a minimap might be a cool addition to help with planning. The physics felt very spacey, I like the challenge of cancelling out momentum as part of navigation. Also perhaps the coolest take on the theme I've seen so far :)) Maybe make the fuel pellets a bit bigger, I felt like I was frustratingly close to hitting some but still missed. Overall, nice game! |