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tubaDude99

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TimestampSince previousGametubaDude99's comment
Apr 18 12:15:03 Stick Basketball Arcade ♥ 2 The aiming is pretty unintuitive, I think some indication of the "center" point the balls are launched across would make it a lot easier, but other than that a clever idea and pretty well implemented.
Apr 18 12:37:05 22m 02s Try to Die of Old Age ♥ 1 Unfortunately my animations are indeed very geriatric as well, so I totally relate to just making shapes lmao. I noticed that the bullets didn't rotate to face the direction they were going, and the slippery but sensitive movement caused some frustration, but those are really just polish things. I had a lot of fun and the three-level gameplay honestly reminded me of the Muffet fight from Undertale. On my second playthrough I think I found a god-tier strat of standing on the top platform and jumping over all the bullets. It doesn't work for the lasers but absolutely cheeses the first two levels. Also I realized if you go too fast for the dialogue all of the voice lines play together and it sounds very chaotic XD.
Apr 18 12:47:57 10m 52s LeapSheep ♥ 1 Rolling physics are very jank and surprisingly punishing. In particular in the second level it seems like there is a jump that you can only make if you are rolling, so you really have to memorize where it is. Love the idea though and for the most part it is quite fun
Apr 21 11:34:22 70h 46m Bombthrow ♥ 1 A very fun but challenging entry! Great job with the fuse timing, it was short enough that I felt like I had to have completely optimized movement to make it in time, but long enough that it was never too frustrating.