Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → MatLab
Feedback comments for LD50
MatLab's games and stats for all events →
| Timestamp | Since previous | Game | MatLab's comment | |
|---|---|---|---|---|
| Apr 10 14:24:06 | Last Stand | ♥ 1 | The realization is very clean, both in terms of graphics, sounds, and gameplay! Thank you for explaining the context in the description (and in How To Play), it allows to understand the stake of the game! For information, here is what I would like to see in it if you decide to update it again: - a larger FOV on the camera ^^ - more Risk&Reward in the fight. So for example a quick move of the shield which allows to push back and stun the goblins, but which requires to be executed at the precise moment of the attack animation when the goblin makes his armed arm fall on us. If we succeed, it pushes back and it stuns (more reward than just blocking), if we miss we are not protected and we take all the damages (more risk than just blocking). Because the current system is rather easy to master and thus one misses quickly of more technical and so rewarding challenge. - a little more context, lore... example: why not different endings depending on if you lasted long or not, for example "you lasted 1 minute, thanks to you 200 villagers had time to escape... if only you could have lasted 20 seconds more..." so it could make you want to play again to do 1min20 and have the text "you lasted 1min20, 300 villagers were able to escape, the king's children were able to be exfiltrated from the kingdom! If only you could have lasted 20 seconds more...", etc. (maybe it's not a good idea, it's up to you to judge it ^^) Thanks again for this nice game ! :D | |
| Apr 10 14:48:00 | 23m 54s | Come, eat, leave | ♥ 2 | Simple and efficient gameplay xD my hand hurts from holding on to the mouse and shaking in all directions ! x'D On the other hand, I voluntarily stopped playing wave 15 because in fact the less corn you have, the easier it is to protect them ! So it could be interesting to increase the difficulty to compensate the fact that the difficulty naturally decreases. Example: increase the number of insects, increase the speed of the insects... Or else, to simulate the passing years, you can maybe put back all the corns from one wave to the other, but increase the minimum of corn to be saved in order not to "go bankrupt"? ^^ So we're really getting faster and more accurate! |
| Apr 10 15:07:40 | 19m 40s | Word Wizard | ♥ 1 | "vain old bastard that he is" xD Too good in every way! Graphics, Sound, Gameplay... It's addictive. The only weak point (because I'm French) is that I have to play with the English keyboard (qwerty) and so it's an additional gymnastics (especially for the "M" which is not at all in the same place xD)... I still managed to do 1036! (in Defautl/Fast, so the whole "normal" game I guess). If you make an update with the possibility to switch to AZERTY keyboard, please keep me informed ;) |
| Apr 10 15:41:27 | 33m 47s | Doctor Dilly-Dally | ♥ 1 | what daf'... -wait- WHAAAAAAAAAAAAAAAAAAAT????!!!! What did I just play? xD "hhhhelllloooowww daccctooooo dill' dalllluuu" x'D That was... wow... fun! :D Thank you for this beautiful piece of art! ^^ |
| Apr 10 16:04:56 | 23m 29s | Zero Project | ♥ 1 | Capture.JPG Ok! Now we're talking! This game is too powerful! From one run to another the patterns are sometimes much more inustrial xD it's not cool, but who cares! It's addictive, easy to play, fun, absurd, everything we like! I had a great time! Thank you for this furious game! |
| Apr 10 16:13:17 | 8m 21s | AGAIN! AGAIN! | ♥ 1 | Ahaha my god! This game is completely crazy. xDDD Well, I wish there was a lot more variety because now we're doing the same thing all the time, of course, but the initial idea, I don't know why, I find it both stupid and really amazing! I got into the game very quickly, I managed to get to Lap 30, it was so epileptic at the end ahahaha, I experienced something I will definitely remember! xD Thanks for this moment of madness out of space time ^^ |
| Apr 12 16:24:42 | 48h 11m | Meltdown | ♥ 3 | Screenshot (285).png I didn't understand how to do more. I can solve all the problems with the speed of a Quake 3 player xD, but I don't understand how other players can do more than 72000! :O I have tried several times, nothing helps. 😭 Maybe I missed something? However, I manage to turn off all the red lights... Except the one next to the central bath... You have to press the button to make it go down to 0 but you can't turn off this red light, can you? Anyway, well done for this game that I find well done on all points: graphics, music, gameplay, diversity, setting, progression. Only small negative point (I think I'm not the only one), I had trouble understanding each action the first time, understanding that there was product for the cockroaches, understanding that there was a gun, etc. A little more signage on each action (animated hologram?) would be great. For a jam this is really impressive! 😱 Thanks for the fun! 😁 |
| Apr 12 16:50:22 | 25m 40s | Coffee Run | ♥ 1 | Thanks for this nice game! Special mention to the graphics for my part, which reminded me of my childhood memories. I like the music too, old school as I like. I also like the fact that you don't really die, but that you enter the world of nightmares where you have a second chance to get out of it, that's really cool I think! I didn't expect it and I was pleasantly surprised! To make things even more spicy and intense I would like to have a x1,5 or x2 mode, so that it's really hard from the beginning (like the difficulty of the first PacMan for example, it was hard at the first level, remember?), because at the beginning when everything is quiet and easy, as a fast player, I'm a bit bored... 😉 Thanks again, if you do a speed mode let me know and I'll try again! 😋 |