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| Timestamp | Since previous | Game | jepjoh2's comment | |
|---|---|---|---|---|
| Apr 4 11:01:24 | Stay Positive | ♥ 1 | Great game. The controls are very difficult even though it feels like you are in control. Great soundscape too! | |
| Apr 4 11:09:50 | 8m 26s | Untitled Arcade Game | ♥ 1 | Same as above, but very entertaining. And great music and sound! It seems that sometimes the input handling seems to not work? Especially on the retry button |
| Apr 4 11:33:34 | 23m 44s | Merge Getaway | ♥ 2 | Very fun mechanic :) And great music |
| Apr 4 19:35:59 | 8h 02m | LifeWasterâ„¢ | ♥ 1 | I feel like my life was wasted so hard, even though I only made it to 46. Good job. How does killing your soul work though? |
| Apr 4 19:47:34 | 11m 35s | Brace Yourself | ♥ 0 | Yeah agreed, nice style, Gives a pretty cool retro voxel feel to it. Finally got to 178, it feels like there's so little extra to gain. Does the "point nose up power" regain somehow? |
| Apr 4 20:20:06 | 32m 32s | Probee | ♥ 2 | Nice. Took a bit to figure out that vertical movement is a lot less energy intensive than lateral. Once I found that out it was easy to navigate in the cloud layer and get to about 100, but getting beyond that seems really hard. Is there a way to catch fuel without relying on chance? Or is that just part of the mission ending being inevitable? |
| Apr 4 20:29:36 | 9m 30s | Gemship Wars | ♥ 1 | Seem to make it to 44 before I inevitably become overcome by the swarm of enemies. It seems that even with just a tiny corner of my boat I can still man the guns. Even running at 75 FPS I don't fall through the boat :P |
| Apr 4 20:45:18 | 15m 42s | The moss accident | ♥ 1 | Made it to 101 seconds with the strategy of holding back lines of expansion until moving into a corner. But it seems it truly is inevitable that the moss takes over. Maybe if the flamethrower cleared everything in its path instead of just the far edge of the flame? Or would that be too easy then? :) Nice either way |
| Apr 4 21:08:54 | 23m 36s | Piggy Pileup | ♥ 0 | Really nice. Just feels like rounds were very different in distribution of letters :P Got the "verify" but it feels like length didn't matter a lot for the total points? |
| Apr 4 21:55:27 | 46m 33s | 3rd Emu australian war simulator | ♥ 0 | 57 seconds! Longer than the AUS army! \o/ Same lawn mower strat as p0l4r, but with an authentic simultaneous retreat :) |
| Apr 4 22:05:25 | 9m 58s | Stop the Train | ♥ 0 | Okay I was fooled, as the fool I am.. 🤡 |
| Apr 5 10:15:15 | 12h 09m | Game About Trying to Gain More Time In A Time Cave | ♥ 0 | Time Gem |
| Apr 6 17:23:20 | 31h 08m | Coolant! | ♥ 1 | Very hard with the instant death, but cool vibe. And great SFX :) |
| Apr 8 20:20:31 | 50h 57m | Gobbey wants to eat | ♥ 0 | I think there's a lot of potential. Like different catching equipment or other kinds of expansions that could have been built into it. With the current scheme I didn't feel like there was any kind of increasing difficulty, but very on point with the hopelessness of waiting for nothign on an island :P Nice music. Really fit the mood. And the graphics were nice |
| Apr 8 20:29:25 | 8m 54s | PRO TAX SLACKER | ♥ 3 | Pros: Worked great on Chrome. Relaxing music. Great UI, and graphics Cons: Gave me cold sweats as it reminded me I have been putting off my IRL tax correction forms for weeks |
| Apr 16 12:58:48 | 184h 29m | Fox Driver | ♥ 1 | Very cool. Only experienced a performance slowdown once in the start of the level otherwise it ran smoothly. Got to 6912 and 13 $$ |
| Apr 20 23:05:17 | 106h 06m | Isn't it a bit hotter than normal outside? | ♥ 1 | Strangely enough beating the balancing - or lack there-off - was pretty entertaining :P Reached an equilibrium of sun expansion and cooling (after like 8 replays or so). But at that point I couldn't build anything to replace coolers for some reason. But waiting it off makes evacuation inevitable if I just let it sit for a while :) |