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Feedback comments for LD50
Cruise Elroy's games and stats for all events →
| Timestamp | Since previous | Game | Cruise Elroy's comment | |
|---|---|---|---|---|
| Apr 4 15:53:38 | Drater | ♥ 1 | Not bad for a first Ludum Dare entry! I like this spin on the "collect as much as you can" idea by not being directly in control of anything, but instead influencing where the collectables go. I would've liked to still be able to see where my mouse is though; I found it pretty difficult to be able to tell where exactly I'm moving everything. Overall, though, you've got a solid entry with a good twist! | |
| Apr 4 16:22:48 | 29m 10s | Lights Out | ♥ 3 | You've got the groundwork for a really good idea here. The presentation is as perfectly simple as it needs to be; it just needs a little more meat to it to be considered a game. I don't the solution is to strictly discourage clicking on the same square, but to encourage branching out to different areas (such as by having the brightness gradually fade with each click but can be recharged by going over a highlighted tile, maybe?). That's just one way you could expand on the formula, but I think there's plenty of different ways to do it. I would absolutely consider looking into a post-jam version if I were you - I do see a lot of potential in the idea. |
| Apr 4 18:49:17 | 2h 26m | Devil's Revenge | ♥ 2 | I like the creativity this one has going for its theme, putting the player into a purposefully under-leveled situation is something that would've never occurred to me. It's a simple game, but it accomplishes what it sets out to do well. Nice work! |
| Apr 4 19:20:45 | 31m 28s | ENTROPY | ♥ 0 | Fun game! Took a little bit of getting used to controlling the gravity itself and not the speed of the particles, but I was able to pick up on it eventually. Good job for your first 48 hour Ludum Dare title! |
| Apr 4 19:37:17 | 16m 32s | LifeWasterâ„¢ | ♥ 2 | I really liked the sense of humor that this game has going for it, and the decision to pair it up with an idle clicker was perfect; I don't think it would have been nowhere near as effective if it was paired up with some other genre. Depth-wise there's not a lot to it, but I think it adds a lot to the experience - again, it works perfectly for a "LifeWaster" app. I was a bit confused about the home button's presence at first, since I thought it was just some kind of gag that you can't leave the app - it's all you're wasting your life on now - and it was only while I was on the shop and clicked on it that I realized it just took you back. Maybe the home button could just only appear when the shops are active to make its communication more clear. Other than that, great work! |
| Apr 4 19:59:53 | 22m 36s | Time's... Up! | ♥ 1 | Neat game. I think some tweaks could be made to how the time is handled - there is no consequence for getting hit by the enemies or spikes other than going back to the start position, and once you collect all the wires, there's nothing left to do other than keep collecting coins. Not a bad entry, however! |
| Apr 4 20:34:19 | 34m 26s | You Are A Bomb | ♥ 1 | Oh man, this one was a blast to play through (no pun intended). It got super hectic near the end trying to pick up more bombs before the blew up what little pieces of bricks remained. The graphics and music are great too! Would love to see this expanded on more in a post-jam version. |