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ComicSans

Feedback comments for LD50

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TimestampSince previousGameComicSans's comment
Apr 5 02:09:26 If you try hard enough, you can win. ♥ 2 Nice work! I got 2:18 on my first try. It's really hard to move and keep aiming correctly! Also, I kept thinking the eyeballs were part of the background. Well done.
Apr 5 02:15:24 5m 58s Hot point ♥ 1 Wow, nice work! I love the graphics, and how the battery lights flash and such. I died the first time and the clue to "turn on the heat vision" helped me win the second time. A little bit of downtime waiting, but I had a good time!
Apr 5 02:21:44 6m 20s Futile Fire Fighters ♥ 1 Love the graphics! I'm impressed you were able to make such a solid RTS in 3 days! To minor camera issues: you can go upside down, and if you rotate to be flat with the horizon, you're stuck and can't rotate back. Great job!
Apr 5 02:36:39 14m 55s JUNKER ♥ 1 I ❤️ this game. I wish the non-tutorial game started out a little easier, but boy, does it capture the theme. Would love to know what the record is. I only got 12k and it felt like I did worse every time. It would be nice if it was easier to transition from moving to interacting... maybe visual feedback when a click would start an interaction?
Apr 5 02:45:59 9m 20s The Last Keeper ♥ 3 I played for quite a while and really enjoyed it! Would love to have a score to measure progress. Also, defending the last few pieces is a little anti-climatic compared to the super tense period of defending a larger area.
Apr 5 03:16:16 30m 17s Dino Fate ♥ 3 Favorite LD, evar! 4856 points! ⭐️ Ran out of things to buy/upgrade. 🤑 Had me LOL. Great work!
Apr 5 14:31:38 11h 15m Nightwaker ♥ 4 Well done. Compelling story. Excellent execution. Only two issues bothered me: you can reach a checkpoint and then "lose" it and have to re-earn it. Several times I killed something to discover that it was already too late. So, it was hard to know whether you had been "fast enough"... maybe a bit more feedback at the key moment? Also, is there more than one ending? Seems like it, but I couldn't figure it out.
Apr 10 18:18:25 123h 46m Stone Sabbath ♥ 1 At first I thought I wasn't going to enjoy this, mostly due to the limited combat mechanics (which are still impressive for a jam). But, then I ended up playing through a second time, because I wanted to win the boss fight, so... quite compelling! I really like that you can only kite the faster enemies for so long, then you have to stand your ground. I still mostly went the stealth route to save time. I wasn't a big fan of the visual dithering, although I didn't mind the low-res in general. The checkpointing system was well done, in conjunction with a good level design. Large but manageable with tantalizing glimpses of what was to come. My top two asks are: (1) a better visual indication of hits/misses. (2) I'll reiterate what someone else said: Let me cut down the wheat with my scythe! 😁 Overall: Quite an incredible amount of functional content 👀, with an engaging premise and nice difficulty level. Congrats! 👍 (Note: it's clear there has been a good amount of refinement post-jam. I recommend having a jam-deadline entry for rating purposes and a separate one for non-trivial improvements)