Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → adncoach
Feedback comments for LD50
adncoach's games and stats for all events →
| Timestamp | Since previous | Game | adncoach's comment | |
|---|---|---|---|---|
| Apr 5 00:48:59 | Shutting Down | ♥ 1 | My finger hurts from so much clicking. It's so delightfully frustrating. | |
| Apr 5 22:18:25 | 21h 29m | Inevitable Crash | ♥ 2 | Nice concept, but I hate the camera angles. I think top-down would feel better, because your previous tries appear out of nowhere. But it's still pretty fun! |
| Apr 6 11:07:37 | 12h 49m | Late At Night | ♥ 1 | Wow, just like my life. Are you spying on me? |
| Apr 6 11:20:23 | 12m 46s | RESET | ♥ 2 | So sad =\ @zevsehg, Lamp is best. |
| Apr 6 13:30:01 | 2h 09m | What Have You Drawn? | ♥ 5 | Love the style and gameplay. The game is quite captivating. Q is an odd choice for dash though - it's difficult to dash while moving left. Shift would've been nicer. And mouse cursor is barely visible against some backgrounds, it makes it harder to aim. Overall, it's a really cool game! |
| Apr 6 13:37:13 | 7m 12s | Mow Bot | ♥ 1 | Classic idea that still works. Liked the aesthetics. |
| Apr 6 17:22:10 | 3h 44m | Mushrooms of the end | ♥ 1 | This game is quite unsettling and exhilarating at the same time. The feeling of inevitable doom is too strong. |
| Apr 6 17:42:49 | 20m 39s | The Assessment | ♥ 3 | Mines are too dangerous =( |
| Apr 6 17:55:17 | 12m 28s | Windtrails | ♥ 2 | This game is soo beautiful! Peaceful and calming. The music is superb too. I love it. |
| Apr 6 18:12:36 | 17m 19s | Lost on the Planet | ♥ 1 | Quite fun! |
| Apr 6 19:25:32 | 1h 12m | Blorbsitter | ♥ 1 | Pet le Blorb! PET LE BLORB I SAY! |
| Apr 6 21:27:51 | 2h 02m | Unproduced game (delete entry) | ♥ 1 | Feel the pain of a single 40+ y.o. Surrounded by cats, and the only joy you have left in your life is alcohol and drugs. |
| Apr 6 21:39:28 | 11m 37s | Cyle's Underwater Adventure | ♥ 0 | The game is missing something. At least some objectives. If your task is only to survive, you can just stay in the ship forever. Nothing stimulates you to come out. And shark's hitbox is too large. You can't "near miss" it. It feels so anticlimactic =( |
| Apr 6 21:51:21 | 11m 53s | Escape Horizon | ♥ 1 | Love the idea and the visual style! |
| Apr 7 07:26:48 | 9h 35m | Ghost Chase! | ♥ 1 | Nice style and music! It's quite difficult to understand what you're looking for. I failed about 5 tries until I first saw the pickup. The flower pot looks more like a clock than actual clocks =) I think some ghosts should despawn and spawn in new locations, because now they're just piling up making in easier to freeze all of them at once. |
| Apr 7 16:10:29 | 8h 43m | Fire Escape | ♥ 1 | Scary boss! Nice wordplay in the name. Coworkers are so chill =) |
| Apr 7 19:28:42 | 3h 18m | MoonDoggle | ♥ 1 | I like that there's virtually no cap on turret speed =) And your progress does not get reset when you start over without relaunching the game. Overall, it's pretty fun! Turret.png |
| Apr 7 21:21:19 | 1h 52m | Chickenator | ♥ 1 | Fun little game! Don't mess with chickens! |
| Apr 8 11:57:06 | 14h 35m | Hapman 🍩 The Inevitable | ♥ 1 | Great concept! I feel like camera rotations are a bit messy - are you using Euler, not Quats? |
| Apr 8 14:41:20 | 2h 44m | The Inconvenience Store | ♥ 1 | Supersonic shopkeeper! Nice and fun game, but there should be a cap on move speed and FOV decrease, as for me. |
| Apr 8 17:32:10 | 2h 50m | Out Of Gas! | ♥ 2 | Look pretty neat! As for me, if the road is straight anyway, I guess it would be cooler if you had to ride rightwards, not upwards. It would be a better usage of space. And sometimes randomly spawned vehicles are unfair. There's sometimes four of them and they ride with the same speed, and it's impossible to pass them without damage. You can make them ride with different speed maybe, or maybe spawn maximum three at the same spot. But the game is nice and cool! Congrats. |
| Apr 9 21:55:40 | 28h 23m | Neon Meltdown | ♥ 1 | I quite liked it. Nice neon colors, great variety of enemies, dynamic gameplay. |
| Apr 12 14:11:17 | 64h 15m | EMBEJEAL | ♥ 1 | Couldn't get past level 2, because the mechanics are driving me crazy =) - You can't jump when you're next to a wall. The climbing mechanics kicks in without my pressing shift. It shouldn't. - When you climb to the top you can often get stuck on the corner and can't jump. 1. Anyway, you should make so that climbing would only be activated when shift is pressed, like in Ori or Celeste, etc. 2. Maybe a longer delay between dagger throws or single dagger for one keystroke? They just fire off like a machine gun and waste a lot of precious life. Overall, it's an interesting concept of actions draining life, but you should make it a bit more player-friendly. Cheers! |
| Apr 13 12:25:04 | 22h 13m | Snooze | ♥ 1 | Nice game! Coyote time is already mentioned above: it would be nice. And I feel like hitboxes are a bit off the objects: sometimes I feel like I don't touch the thorns but I die, and sometimes I can stand almost overlapping them and it's fine. |