Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → RexTGun

RexTGun

Feedback comments for LD49

← LD47

RexTGun's games and stats for all events →

TimestampSince previousGameRexTGun's comment
Oct 7 21:47:35 Jingoku ♥ 1 so calming and polished as fuck, feels like a official switch game. was blown away.
Oct 8 18:36:15 20h 48m HONK III ♥ 2 you straight up saw the theme and thought "duck it im making doom"
Oct 8 22:51:47 4h 15m LCD DREAM ESCALATOR ♥ 1 I finished your fucking game, fuck you, fuck this, fuck everything, worst.game I ever played and the absolute best ,I love it and it's rat filled glory, it's amazing 10/10. fuck you please make more
Oct 9 23:04:39 24h 12m Kyle vs. The Universe ♥ 1 beat the game, it was a cute and fun experience. but it has a few glaring design issues the first level was a bit confusing as to where to go, one saw buildings in the background so assumed they were just sprites until i had to take a dumb guess to figure out i could jump on the buildings too. could have put a enemy within sight or something ontop of the buildings so the player could more easily figure out "oh im supposed to be here" there was a lack of telegraphing, in the squid fight the animation for when the squid is coming only plays for one of the layers so when the squid swooshes back it feels out of nowhere with no time to react. the telegraphing animation for that could have been longer though. not sure if this was just me but the knives in the first boss felt a bit unfair, especially since the boss afterwards was much less difficult. since the knives came at you so fast there was only one real direction you could go in and once you commit to that you would have to hope you have enough space. lastly there was lack of feedback. when i hit a enemy i didnt know if i damaged them i just had to hope, when i shot the drone above me i didnt know if i hurt it or if i was even able to damage it but eventually it just disappeared. it would have also given a sense of progression if the boss battles had a healthbar or any indication of getting weaker. overall for a jam game this is something you should be proud of! congrats on doing the ludum dare! i hope you can take these elements and implement them into your future projects and continue making better games! thank you for sending me this.
Oct 9 23:53:56 49m 17s Divine Intervention ♥ 2 theme graphics humor and mood are all 10/10. though the gameplay just didnt resonate with me, it certainly was satisfying getting the hang of wrangling that fucking spaghetti but. after that i was just to exhausted to continue, this might just not be my kind of game though so wont give you a low score for that. congrats on submitting and thanks for sending your game!