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Kazatan

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TimestampSince previousGameKazatan's comment
Oct 3 23:09:46 Unstable Landing ♥ 2 Infuriating 😡 ... in a **good** way! 😁😁😁 It took quite a few attempts to get anywhere near a landing but eventually nailed it. I liked the graphics and the sound effects fit with the style. I got 78% on my 3rd successful landing. Nice game 👍🏻
Oct 4 00:05:43 55m 57s Unstable Vampire: A Text based Infinite Runner ♥ 2 I enjoyed it, and just as a response to the Anonymous poster above - there are more than three things that happen! It took a while to get used to it but it was fun.
Oct 4 09:43:39 9h 37m Unstable Rapids ♥ 1 The hidden rocks are the ones that get you!! 😫😄 That's quite a lot of 3d work to get out in one weekend! Congrats! The game played well. I wish that you had maybe three lives though! 👍
Oct 4 10:10:49 27m 10s Badly Designed Cargo Delivery Pad ♥ 1 It ran well for me in Chrome, Windows 10. I enjoyed the game a lot too. For me, level 1 and 2 were way harder than 3 & 4. Level 5 I stopped on because I couldn't complete it in one trip and it was so far to fly back without any cargo!! I had the same "issue" with the help text. It's not that it didn't clear after stage 1 - it did. It's that I couldn't see how to get to stage 2! The "Press space to advance level" text was hard to read and covered by the help text 😆 SFX were spot on for the art style. I thought this fit the theme well - despite how infuriating it is trying to train your brain to press left to "go right" 😆
Oct 4 10:13:22 2m 33s UNSTABLI ♥ 1 Here's the error in the chrome console if it helps you find the cause 👍 err-alan006.png
Oct 4 10:29:24 16m 02s The Vortex ♥ 2 I enjoyed playing the game. It was quite challenging but well voice acted and with a good level progression. 👍 One thing with platformers like these - I would probably try and build in a little more tolerance for the controls and make it 'biased' towards the player. By bias I mean keep the hit boxes slightly smaller than the visuals - I don't mean make it easier! You can make the visuals bigger to compensate 👿! It just gives a nicer feel to the player. By control tolerance I mean things like allowing the "jump" to happen shortly _after_ you've left the ground. Sometimes a player's fat fingers can't press the A and W keys at identical moments and so giving a little tolerance again makes the game controls feel tighter. Congrats on your entry 👍
Oct 4 10:32:20 2m 56s A puzzle with a cube and lazers ♥ 0 I'm unsure if this is what i'm supposed to see (Windows 10, Chrome, on itch.io): bug-cube-and-lazers.jpg If it is - I don't know what to do 😆
Oct 7 12:07:43 73h 35m Treacherous Tower ♥ 0 6963. An improvement on tetris in my opinion! I found that by blocking the sides off early on, I could easily build up without risk (solongs I was quick enough to grab each piece). I enjoyed playing the game 👍🏻