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battlecoder

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TimestampSince previousGamebattlecoder's comment
Oct 9 01:13:19 Black Cat Apothecary ♥ 2 Quite an interesting idea. The "depth" of the underlying system intrigued me. I don't know how much of the dialogue I managed to see, but it was fun to watch the townspeople react or become suspicious of the effectiveness (or lack of results) of the potions. At one point they started repeating themselves a bit, so assume there was some randomness to it, or their speech options were just limited. I really liked how they had different personalities and stories btw. After dying the first time, it was easy to find a strategy to "win" though. I managed to survive to "retirement" on my second play-through, which left me with little to no motivation to play further. It was fun, albeit brief. The entry overall is quite polished. I missed a sense of progression or "time passing" at least. A visible goal (like survive a year, with some time-skip in between) would also have helped a bit to raise the stakes or create tension beyond the dialogue. I really liked it! Very original take on the theme.
Oct 12 23:26:21 94h 13m BouncyCake ♥ 1 Loved the idea and the level of polish! The game is pretty well done. Controls were a bit sensitive for my liking though. Most of the time I felt like even the smallest tap of the key would send me more than a tile away in that direction. I also thought at first that the game was just looping the first level. Took me 2 or 3 times to realize that I had to break **all** the platforms before getting to the end. I **know** that it's in the game description, but I kinda missed it(because I didn't have any context of what it meant when i read it, and my mind had totally discarded that information by the time I got to play the game). Having that info in-game would have been nice. Having said that, this is one of the most solid and well executed games I've played this LD. Well done!