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Feedback comments for LD48
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| Timestamp | Since previous | Game | Washington Irving's comment | |
|---|---|---|---|---|
| Apr 27 08:14:47 | Deep Survivors Guilt | ♥ 1 | Love the art style! The planet physics doesn't feel quite right, but is easy to get used to. My favorite part was the ending, where the space dog was being fed dehydrated broccoli. that sound... not very delicious. :) The rate at which the difficulty increased and different aspects were shown was great. The music was a little loud for a game about the desolation and loneliness of space. Overall, I loved it! | |
| Apr 27 09:06:32 | 51m 45s | Aleph Null | ♥ 0 | WOW i just spent like 15 mins on ur game, when meaning to spend 1 or 2. really great graphics, the music is nice and subtle, but the explosions are craaaazy loud (both visually and audibly) the movement could use a bit of polish, but overall, love it! |
| Apr 27 09:07:45 | 1m 13s | The Whisp | ♥ 1 | are you still trying to upload? looks interesting. |
| Apr 27 09:10:30 | 2m 45s | Grave Hammer | ♥ 3 | Hey, do I need javascript or something to run your game? |
| Apr 27 09:34:31 | 24m 01s | Archeodillo | ♥ 1 | those insects were delicious! i loved the music, the graphics, and all the effort put into planning out the different mechanics. There were so many different objects you could interact with, I think the game would be significantly improved by just using the same mechanics, and adding MORE LEVELS. great job to everyone on your team! |
| Apr 27 09:43:35 | 9m 04s | Clean it. | ♥ 2 | cool idea! it can be hard to make a game if you're the only one in the team. maybe gather some friends next time. Overall, i liked the concept and humor. dont lose hope! |
| Apr 27 10:00:04 | 16m 29s | Dark waters | ♥ 2 | very calming. there seems to be a limit to how chunkey you can become... i found this out by becoming it. would be neat to play this as a multiplayer game, i love the diving mechanic. if i had to point out one problem, its that it can be hard to distinguish which level each fish is on, especially if you dont eat the fish above you. maybe the levels above and below could be blurred or made more transparent? great stuff. |
| Apr 27 10:56:32 | 56m 28s | Burrow | ♥ 0 | very cute game! It took me two attempts to successfully store the food, but i did it! i love the noises, especially the one for storing. is that a yeet noise? |
| Apr 30 09:19:28 | 70h 22m | That Song | ♥ 0 | Wow. this has feeling. the concept is really strong, ig it could be improved by more of it being made from scratch, e.g. textures, song, etc. it would be interesting to do the same thing for other songs too. I love the overall story, and read through it many times. also, i got so confused by the ground... is it moving everytime i walk, or is that an optical illusion? am i walking on snow, or is it clouds of forgotten memories? my fav 48 game so far, keep it up! |
| May 1 08:44:57 | 23h 25m | It's about to go down | ♥ 1 | cool graphics! I agree with newrybenson about the bullets, but i liked the speed at which it got harder, and it felt very balanced if you avoided shooting when possible. maybe some other powerups could make it more exciting, or slightly adjusted controls (so you can go in corners, or in the middle (in hindsight you may be able to do this and i just didn't notice)) overall, cool game with pleasing graphics, would be nice as a mobile game. |
| May 4 10:36:08 | 73h 51m | Hukakuhukaku | ♥ 0 | Hello from Estonia! I found your game to be very innovative - like no other game so far! I spent some time learning the controls, and got up to stage 3 before one of the players fell on a danger block. It's great that you didn't go with the most obvious idea, and actually spent some time coming up with this cool game mechanic. Other things I liked include: The pixel art the block removal animation and the randomizing end point of each level. You may want to consider putting a screenshot or two in the game description - it can make a game look more attractive, so you get more players. Keep up the great work! |
| May 4 11:09:23 | 33m 15s | Endure The Unknown | ♥ 0 | Wow this is great! I found myself thinking about strategy and risks: do i need to explore further and hope i find oxygen, or should i move the camp... etc. You could tell that lots of effort was put into the system of panels, on the subject, this project was really refined. lots of text adventures tend to set up a dodgy combat system, which can suck up so much development time, and just ends up confusing for the player. This game however, knew it's aim and perfected the features it did have. nicely balanced, interesting, and really goes with the theme. The only tip i can think of atm is the way you present your game: you have screenshots, which is great, but the title page should make people interested, instead of scaring them off with a wall of text and rules. Most likely, they won't read it, or will just try out the tutorial (which btw, explains everything just fine.) Great job edvcel! |
| May 18 19:51:09 | 344h 41m | DEEP LD | ♥ 1 | last minute rating! great stuff. maybe some enemies, or obstacles could be added? |