This is an interesting concept for a game, I've never played a text-based adventure for a Ludum Dare before! These aren't my type of games but I admire the amount of dedication that goes into building things like this so well done! The text revealed itself a little bit slowly which is the only improvement I can think of.
Wow this is great! I found myself thinking about strategy and risks: do i need to explore further and hope i find oxygen, or should i move the camp... etc. You could tell that lots of effort was put into the system of panels, on the subject, this project was really refined. lots of text adventures tend to set up a dodgy combat system, which can suck up so much development time, and just ends up confusing for the player. This game however, knew it's aim and perfected the features it did have. nicely balanced, interesting, and really goes with the theme.
The only tip i can think of atm is the way you present your game: you have screenshots, which is great, but the title page should make people interested, instead of scaring them off with a wall of text and rules. Most likely, they won't read it, or will just try out the tutorial (which btw, explains everything just fine.)
Great job edvcel!