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Feedback comments for LD48
TheAxe316's games and stats for all events →
| Timestamp | Since previous | Game | TheAxe316's comment | |
|---|---|---|---|---|
| Apr 27 02:05:41 | Deep Space | ♥ 1 | Cute game. It reminded me of old flash games that had a similar gameplay loop, I used to play those a lot :) good work | |
| Apr 29 01:35:12 | 47h 29m | Tetra Rogue | ♥ 1 | Cool game. It was difficult to understand at first but I like the inclusion of the how to screen. It was quite challenging though, but I like the idea of venturing deeper and getting the chance to upgrade your stats! Nice job |
| Apr 29 01:42:08 | 6m 56s | A Disguised Far Muse | ♥ 1 | Took a little time to get used to it, but it was a nice game. I like the keyboard controls, but I think you should have included (y/n) for every time you should answer in that way. I really enjoyed the simulation aspect of building more and more structures to help you. Nice job overall. |
| Apr 29 01:51:46 | 9m 38s | 1000 Fathoms | ♥ 1 | Great job! I played by myself but used the other player to stand on the opposite side in case something came up over there :) Enjoyable game overall |
| May 1 14:13:16 | 60h 21m | Endoparasitic | ♥ 1 | Really great game! The sort of 'manual-ness' of the inventory system really added to the scariness and stress of the game. I loved that last level where you had to reload and shoot as fast as possible to survive. In any other game it would be as simple as pressing R and left clicking until they're dead, but it felt very different in this game. Goes to show that you don't need crazy scary monsters to make a good horror, but making the player feel like they are struggling can contribute to the feeling of horror. The parasite was extremely creepy when I first saw it too! One thing that I think could have improved this game was limiting how fast you could crawl. I was able to zip right past the enemies because I could move as fast as I moved my mouse. Maybe a limit would contribute to the feeling the other mechanics create. Incredible job overall! |