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TimestampSince previousGamestuffedgravy's comment
Apr 26 20:17:46 Bit Dungeon ♥ 3 404 on the itch.io page!
Apr 26 20:24:04 6m 18s Deeper and Deeper- A drop's journey ♥ 3 Super cute graphics, audio, and theming. Movement was a bit slow and stiff. The level ending cutscene is absolutely amazing :)
Apr 26 20:52:36 28m 32s Through Dimensions ♥ 1 I really liked this! There were a few bugs with enemy movement, and I got stuck during a screen transition which was unfortunate. I had a few problems with tiles being unclear if they were barriers or not. Discovering that I could screen transition was awesome, though :) I ended up enjoying myself, even though I've acquired a grudge against smiling blue blobs.
Apr 26 21:28:24 35m 48s Elevator to Hell ♥ 1 The wave complete song is amazing! I wish it was playing throughout the game :) The definitely-not-lizard hellhounds were my favorite enemy by far, they behaved really well! Good job on that. I liked all the weapons/abilities, though the dodge felt less useful - my normal walking was enough to kite enemies around. Shockwave also seemed counterproductive since the ranged attack did best at close range. Overall had a blast playing though, with one or two more enemy behaviors I can see this becoming something I could play for hours!
Apr 26 21:50:30 22m 06s Deepest Sword ♥ 2 This is so polished, it's amazing. You get my first 5 star overall review.
Apr 26 21:53:32 3m 02s Deeper Caverns ♥ 2 The art and animations are cute and consistent, and the game has a great mechanics foundation for challenging and interesting levels. Few issues I was running into is that it wasn't really obvious you could kill skeletons, which caused me a bit of frustration. I also found it very difficult to see where the fireballs were at / going to. I think those made the game feel a lot more frustratingly difficult than it was meant to be. Overall it was fun to play, and I felt pretty smart after completing some of the levels :)
Apr 26 22:54:02 1h 00m Wandering ♥ 1 the background graphics and cutscenes are amazing!!! Super well done for the short amount of time of the game jam. I think the movement mechanics were a bit rough, I had issues with colliding and being launched in weird angles. I would have been happy with 1 less level and smoother jumping/collisions. The overall mood of each level was great, the music and environment paired well together.
Apr 26 23:57:53 1h 03m Downward Dog ♥ 0 Incredibly adorable! I had a lot of fun and the level generation was pretty smart (giving plenty of tempting-but-dangerous bone locations). I enjoyed myself way more than I expected to! The menu screen was a very strong intro, the dog house and above ground background was super well presented! A mechanic encouraging people to move quickly & some minimum amount of required bones would probably help gameplay balance, since right now to play correctly you basically want to pause and think things through, but the game is more fun if you go fast. The pickaxe item felt super strong, which is good for the game jam so that it's easy to tell that there was an impact to the purchase :)
Apr 27 00:29:07 31m 14s Into the Forrest ♥ 1 interesting concept and application of the theme! pathfinding for your units seems to be working, which is awesome. An RTS base building game is an ambitious concept for a game jam, and you made a good amount of progress in it! Congrats :) You probably had more features in mind, but currency / enemy attacks seem pretty important to have (and/or a reason for exploring the forest)
Apr 27 00:33:19 4m 12s Deeper in Debt ♥ 1 game successfully made me hungry, 10/10 taco icon.
Apr 27 00:41:41 8m 22s Deeper Fishing ♥ 1 Once I realized I needed to look at the coordinates to figure out where I was on the map the game really opened up. Giving a distance on the graphic would probably make the game easier for people to pick up, but I was still able to grab a good amount of fish :) Your sound effects are realistic and I liked the animations you had. Really good job for compo!
Apr 27 00:49:26 7m 45s Afraid to Turn ♥ 1 I definitely had moments of panic when the wolves came out the first few times (having you stop moving during aiming was a great decision) - loved that part of it, and once I figured out how to spook the wolves I was able to cure myself.. barely in time! Really great animations given the amount of pixels you were working with, and sounds were super solid. A strong compo entry!
Apr 27 03:59:55 3h 10m Georgina and the End of the World ♥ 3 That was a cute story! I liked how the character changed into a butterfly between scenes. The story itself was well composed, and the game itself kind of reminded me of those children's adventure games ala Freddie Fish. Giving the player a bit more interaction would be a nice improvement (maybe having to catch leaves to progress the story, or something like that) but overall it was a relaxing game to play before going to sleep :)
Apr 27 14:50:10 10h 50m Deeper and Deeper P. I. Agency ♥ 1 The level and characters were really cute, I liked the switch between first and third person (and the little window at the bottom showing first person) - I got confused as to what my objective was, I think possibly the patterns were different for aliens? or the alien part wasn't implemented :) Probably worth adding a bit to the description explaining the controls / mechanics. The character texture painting turned out pretty cool too, it works really well with the detection device idea Make sure to link your source code too! And worth explaining which assets you made yourself vs used from free assets so people can rate graphics appropriately!
Apr 27 17:19:07 2h 28m Lurking Sea ♥ 1 The jellyfish made me jump! It started off slow but gets kind of challenging towards the end. The background getting darker was a nice touch to show the different levels. I liked the fish variety, too. Good job! Note that you need to upload source code as well as the final build