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Reispfannenfresser

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TimestampSince previousGameReispfannenfresser's comment
May 2 22:02:28 F-33L5 ♥ 3 I love the "checkpoint system". (if you can even call it that) Instead of the gameflow being disrupted you simply lose some smaller bits of progress. It doesn't feel punishing at all. It's really well done how older areas load back in, whenever you lose too much progress. The art is great. I love the small detail of the path being hinted at in the background of the first area. The ending looks pleasing and the final resolution is fun. The music has some abrupt changes which kind of disrupted the flow a little, but I generally liked the tunes and they fit the atmosphere nicely.
May 4 18:51:08 44h 48m The Key ♥ 2 Finding a certain place inside a looping world with enemies to avoid and optional collectibles that make the game easier (stars are hit points?) sounds like a good concept. (reminds me of the Cosmic Ocean from Spelunky 2) I feel like a little more feedback for stuff that happens would have been nice though. When you pass the loop border you are teleported and sometimes land inside enemies you weren't able to see before. I like that there was different themes for each level and that the final level was a combination of the previous themes. The graphics didn't look like they were intended for being tiled though which was not very pleasing to look at. The music was good and fit the vibes. Voice acting just to remind the player that there's no voice acting is kind of useless, but funny. All in all: It's a very weird entry with good concepts, but lots of problems in execution.
May 4 19:23:01 31m 53s B.R.E.A.K - Bad Robot Enjoys Attacking Krew! ♥ 1 I really like that there are multiple endings and how little of the story was told. It seems like humans started this expedition to dump the robot in space to get rid of it. It makes sense that the robot doesn't want to leave the atmosphere and tries to destroy the engines. It can kill Krew members, but killing them isn't the main goal. Would have been a nice easteregg to have a third ending for when you kill all Krew members and exit the atmosphere where you then don't get thrown out. This is a very fun entry!
May 4 19:59:57 36m 56s Kibble Caper ♥ 2 It took me a couple of tries until I managed to beat it. It was kind of frustrating to be sent back to the very start when I was just trying to learn a mechanic and died. The attack mechanic is difficult to understand, but manageable once understood. Catching rats from up close seemed way easier than trying to jump at them from a distance. I tried to hide behind corners or in grass, but rats just wouldn't come close so I ended up running around and attacking them when they were in close range. I really like the cute artstyle, music and sound effects. Great job on that! And a great job in general because this was a very unique and mostly fun experience!
May 6 01:24:16 29h 24m Infinite Descent ♥ 1 This is a very fun entry! Good job! The art is great and I like the difficulty curve and the abundance of checkpoints. It's very polished and the controls feel tight. The art is great and the different colors for stuff you can jump on/stuff that kills you were helpful and fancy. I did struggle with one thing though: The timing of the obstacles seems to be matched to the checkpoints, but not the entrances. Some rooms (the ones with the exploding heads) can get way more difficult this way (It's impossible for me to beat the room with the breaking blocks from the entrance, but from the checkpoint it's manageable.)
May 7 21:58:07 44h 33m Jumping Crabster ♥ 0 I don't think i understood the controls, but I somehow still managed to move. Graphics and music are very cool and follow a trippy vibe. I like how there's different health bars for different body parts and how they are able to break On my most successfull run I found a powerup that breaks platforms which then resulted in me getting stuck because of the broken platform that blocked my way. :( Screenshot from 2021-05-07 23-45-48.png The controls felt easier when the legs were more broken. Does the healthbar also affect some physics properties of the shapes?