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Feedback comments for LD48
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| Timestamp | Since previous | Game | qzqxq's comment | |
|---|---|---|---|---|
| Apr 27 06:58:36 | Patchwork | ♥ 2 | Wow, that was a great experience. I am super impressed by all the different art styles (and just how much art there is...), and how all the puzzles and settings intertwined with each other. And everything was just so polished, too. Great job!! | |
| Apr 30 04:32:23 | 69h 33m | Ixcar'th | ♥ 4 | This was pretty fun! I thought the graphics were effective at conveying going deeper, and the animations were really polished (e.g. the runcycle and attack). The soundtrack was also a total banger and I'm impressed by the sheer amount of music. It did feel a little weird that there was so much running around in empty space before getting to the "boss" of each level - I get that you wanted to make the player keep going "deeper and deeper", but I'll admit it got a little boring by the end, since there was no variation to the "find the cube and destroy it" loop. The bosses on the other hand were fun and I appreciated the ramp up in difficulty - it felt like I was getting better with each further attempt, which is always a great feeling. Good job overall! |
| Apr 30 05:04:37 | 32m 14s | Diacombs | ♥ 1 | This was a really cool twist on the sokoban genre! I think my favorite challenge was the part where you had to make 4 stationary diacombs in the narrow hallway (of width 2) - maneuvering the pieces around to avoid getting stuck was a lot of fun to think about. The final challenge with the "angry" diacombs was also pretty creative. I didn't read carefully at first and lost a couple minutes of progress because I thought R would restart a screen instead of the whole game. I see you did that because it made for the neat aha moment of (ROT13'd for spoilers) oevatvat va qvngbzf sebz bgure fperraf, so I think it was worth it. However, it'd have been nice to be able to press Z to undo a restart, since it was a little stressful knowing I could restart the whole game with a single button press. Also, like @recher above I was confused by the outline reflections at first, but the gameplay is pretty intuitive so it wasn't for too long. The game did end sorta abruptly right after you introduced a new mechanic (the bell), but I understand that there's only so much you can do in 48 hours - I'd be interested to see what other sorts of levels could be made! Nice job overall, and thanks for the puzzles! |
| Apr 30 05:41:12 | 36m 35s | Don't Splat The Bat! | ♥ 1 | This was a nice arcade-style game! My record is 31136m. I especially appreciated the polish put into the various parts of the game - the sound effects and visuals made it very clear what was going on, and the UI was clear and looks nice. Echolocation is a cool mechanic, but I wasn't really sure what the purpose was here since you could still see the rocks anyways. Similarly, I wasn't sure of the purpose of acceleration/slowing down - it seems like there's no downside to just slowing down the whole time. Though there are definitely some small tweaks you could make to use both of these mechanics more meaningfully (e.g. echolocation reveals positions of health bonuses or powerups that are otherwise invisible, or you have some energy meter that depletes when you slow down and recharges when you're at normal speed). I do kinda wish there was just a little more variety (e.g. different kinds of obstacles or powerups of some sort), but even what you have was still pretty fun. With some small changes I can definitely see this being a fun, addictive phone game. Nice work! |