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| Timestamp | Since previous | Game | pickens-inc's comment | |
|---|---|---|---|---|
| Apr 30 18:40:03 | Disco Inferno | ♥ 3 | What a lovely little game! As usual. Indeed, your iconic mix of very pretty 2D spritework and excellent presentation are raised to a new bar, because I absolutely adored all the presentation Disco Inferno has. From the little splash screen into the menu, with the DUDE falling behind, to the camerawork transitioning into the cutscenes. Also his little pixel cigar with its little pixel cigar smoke. Voicework was very characterful too, and the whole 70s disco vibe (why are they all in a disco?! Doesn't matter!) was groovy, baby, and it's topped off by some fitting banging tunes. The presentation is definitely the game's strongest aspect, in all regards. Gameplay is simple but effective; I have never been good at bullet hell games, but I feel like in some ways it was very difficult to predict or anticipate projectiles. They were large and enemy ones felt a tad too fast to dodge in time, especially when they're coming from all directions. This is compensated by your fairly tanky health, but it doesn't feel quite as tight as it might! 😆 Perhaps the camera could have been zoomed out a little? That may have helped. Some variance in environment between levels, whilst luxurious, would have been lovely, but I did like the change in cilour schemes. That was a nice touch. The boss itself was a bit too weak as others have mentioned. It was awesome to "finally" get to fight the Big BOss Man himself, but once he was half health I was able to just stand still and fire, tanking his shots till he died. I beat the whole thing first go actually! But despite complaints regarding both it being too difficult *and* too easy, what resulted was a good experience where I had some close calls but never felt like I was about tob e cheated. Super solid work again guys, nice job. | |
| May 1 00:05:34 | 5h 25m | The Bonekest Dungeon | ♥ 3 | This was a very different wxperience! I admit when I first saw the many gifs I was expecting a typical dungeon crawler experience, the maze exploration angle was quite interesting! I feel like with a notepad and pen it'd make it a lot easier - in fact they feel almost mandatory. But that's also kind of fun. :) The only thing I couldn't understand even from the instructions was how to tell exactly where the monster moves when you do. I know it moves to an adjacent room to the one it was in before, but which one is difficult to tell and thus really had to plan for and predict. It was also a teensy bit annoying that you are thrown to 3/3 when you lose a life, as when I had found all three keys, I returned to where I knew the exit portal was, and then got bonked in that room, so I had to go back to it again - it definitely shouldn't be I'm curious as to why you have opted out of graphics! The visuals and presentation were absolutely excellent, the pixellated aesthetic looks great and I have always really loved it. The sound effects are humourous, even if the music doesn't feel it *quite* fits the atmosphere I assume you're trying to cultivate. Overall though, a different and interesting experience with wonderful presentation. Well done! |
| May 2 23:42:53 | 47h 37m | Glyphs of Madness | ♥ 2 | A really good entry! Marred only by its conveying of information. I think everything I have to say has either already been said and/or has is something you already know. The mechanics are well-thought out and have a lot of content to them, and seem like they have real layers of nuance and complexity to them, which is impressive for a jam. Voices always make the game better, like that too. The art is, of course, gorgeous, both of the character and the monsters. The major flaw is just knowing in the moment what any of the runes did was impossible unless I went to the spellbook to look it up everytime, which isn't too fun, so I try to memorise it. That's not even an option in the levelling bit though, where the runes have fantasy names and no easy indication of the shape. The UI between the fights is a little strange in its wording too. Well done though, lots of content, and an easily solvable main flaw given time, should you wish to extend the game. |
| May 5 16:55:16 | 65h 12m | The Final Frontier | ♥ 1 | A nice, simple entry with a solid mechanic that's easy to understand rooted in precdent. The audio is what really helps, all of the sounds felt really nice actually, gave it a sleepy relaxing feel. It felt a little weird to have the mix of 2D and 3D, I recommend standardising that. I believe some polish would really add to the experience. Something to make it feel like we're actually going below the water. Some more satisfying effects to blowing up coral, and a bit more colour overall. Combined with some mysterious, relaxing music, you'd have a very chill and satisfying game. Nice job. |
| May 17 21:50:31 | 292h 55m | HELL deep is your love? | ♥ 5 | Whew! So many comments I had to refresh the site a dozen times to load them! Really impressive entry! I was about to sit down and get ready to type out the many many paragraphs I usually find myself writing no matter how concise I attempt to be, having taken a bunch of mental notes throughout my time playing. However, whilst waiting for the comments to stop bugging out, I noticed your bullet point changelog and smiled. You kind of stole my critiquing thunder! Virtually every single comment I wanted to make was tackled already. Which makes sense, given how much feedback has already been given. I think the only thing I can mention is it would have benefited by a slight zoom out so I have less leaps of faith, though this is mitigated by your correction of the screen border killzone. So I shall praise what I liked instead. The art style is *consistent* which is high praise, and very appealing. The main character's style is very reminiscent of Gods Will be Watching. The backgrounds were delicious, the medusa head very much giving me Symphony of the Night vibes. The platforming is solid and fairly intuitive, and bloody hard! I haven't beaten it yet but will continue to try. Congratulations again! |
| May 18 08:00:09 | 10h 09m | WATERCOLOR GALAXY | ♥ 1 | Neat little toy! The whole concept gave me big "old Windows Media Player visualiser" vibes, so it was a bit of a nostalgic hit! I really rather enjoyed playing around with the settings, watching the ants zip about like little signals through axons and dendrites. I turned chaos down to zero, very much preferred the nice satisfying lines, but then I am a programmer, hahaha. Well done! |