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Feedback comments for LD48
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| Timestamp | Since previous | Game | PatrickJR's comment | |
|---|---|---|---|---|
| Apr 26 03:25:43 | ROOTS | ♥ 3 | Amazing. Unique take on the theme. I love that the only control is pointing the mouse; it's so simple the game doesn't need instructions or a tutorial. I'm impressed that you managed to add a whole upgrading system within the 48 hours. I love time trial. It adds a different dynamic to the game. At first, conserving water is important, so I was more strategic in where I would expand my roots. For time trial, I already had so many upgrades I didn't need to worry about water. It was just a matter of quickly moving my mouse to the right spot. I would only add a button to slow down the roots. Later in the game I got stuck against obstacles a lot. | |
| Apr 26 03:33:12 | 7m 29s | Just Down Jack | ♥ 1 | Fun! I like that the mystery boxes can be positive, or negative. However they should be more positive than negative. I began avoiding them since most the time I got darkness or confusion. So unless you want the player to avoid them, they should be more positive. I like that the controls are so simple (two buttons) while there is some variety to the games (platform surfaces, mystery box, falling rocks, moving platforms). |
| Apr 26 22:10:30 | 18h 37m | Nostril Navigator | ♥ 0 | So beautifully disgusting. Great sound effects. It needs a scoring system or a goal (perhaps reaching a brain?) to give purpose to the game. Very unique. |
| Apr 26 22:25:00 | 14m 30s | sp0rm | ♥ 1 | Controls are really weird. It's fun to figure out how to move in a controlled manner. |
| Apr 26 23:32:12 | 1h 07m | DEEPER LEARNING | ♥ 0 | the link doesnt work |
| Apr 26 23:52:11 | 19m 59s | Dangerous Depths | ♥ 4 | The solid color background is bland. Maybe draw a repeating image for the background? Add seaweed, clams, fish and other details. I like how the sub and explosive mines look. The mystery boxes are a nice addition, but I rarely get them since I can't steer my sub towards them fast enough. The gameplay lacks variety. Perhaps add moving explosive mines. How about a button to slow down the sub? That could require fuel. Collecting fuel could be another part of the game. Nevertheless, for a first game this is pretty good considering the time constraints. |
| Apr 27 03:03:58 | 3h 11m | Deep Sea Mining | ♥ 4 | This is one of the few games I would sit down and play even if I wasn't rating games for a game jam. Great job. The art is beautiful, particularly the water. Having everything controlled by the mouse makes it easy to pick up. I really love the mining and upgrading, but not so much the combat. Combat is more difficult and annoying than fun. For one, the gun is placed above the submarine so it's hard to aim. Also, you gotta move in the direction of the enemy. I found myself always going in circles trying to kill one guy. But then a bunch of other monsters would come at me from other directions. So I would just lose health while mining until I go repair. For the jam, I think it would have been better to go without combat and develop the mining even more. Sometimes its hard to see what's going on. The submarine moves fast and the camera lags behind, so I can't see what's in front of me. Also the lighting should be 360 degrees, not only in front. When mining, I can't see anything because the light is pointing right at the ground. If you want the effect of a spotlight, how about keep the bright spotlight you have now, and add a dimmer light that goes 360 degrees around the sub. I know it seems like a lot of criticism, but that's only because I am interested in the game. Good work. |
| Apr 30 06:12:15 | 75h 08m | #Deep | ♥ 1 | Scrolls are funny, and it's nice they give powerups. I was about to quit until I got my first scroll and it said something like "if my mom is gay, how am I born?", then I wanted to see the rest. I recommend adding a zoom in / zoom out. After I got a few scrolls I could see so far but my character looked so tiny. Also, I can see blue where the map doesn't fully generate. Stones are a good idea, but it took some time for me to figure it out. |
| May 1 16:45:38 | 34h 33m | depthscraper | ♥ 2 | Fun! I noticed people could enter multiple high scores. It should be limited to one. The game also requires sound. It's easy to lose track of how close you are to game over, so perhaps add some sort of alarm when there are like 3 moves left? Then make it more clear when you get more moves. I can see this becoming popular. |