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Mastoast

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TimestampSince previousGameMastoast's comment
Apr 26 15:00:35 Bob ♥ 1 Great entry, I especially liked the pixel art and animations. The jump feels a bit floaty indeed, a common trick for jumps in 2D games is to increase the gravity force applied on the character when he is falling, it usually feels more natural when the falling phase is quicker than the jumping phase. Maybe you could try that. Nice job anyway !
Apr 26 15:21:39 21m 04s Am I only dreaming? ♥ 1 Great entry nice job ! I think you should probably find a better balance between musics and voices, I find it difficult to ear the final conversation during piano chords
Apr 27 09:45:28 18h 23m Gundemonium ♥ 1 Minimalist but elegant graphism and gameplay, it's very effective. Like other said, i think you can improve the clarity of the enemies falling's vulnerability, so we understand better when we can shoot them or if it's too early to shoot.
Apr 27 10:05:22 19m 54s Addict. ♥ 3 Great visuals and music, nicely done ! I think you can make the platforming a bit better by adding a coyote time on the jump, allowing to jump slightly after leaving a platform. When the game is under strong distortions, it can be hard to be precise on the jump timing
Apr 28 17:52:50 31h 47m Delve ♥ 2 Very nice concept ! As a rythm game lover, i found your entry very inspiring. It may be nice to add a score a the end of the run, or something indicating the progression of the player in music, because it fells like we have no point of reference when we die. Also : nice music