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Feedback comments for LD48
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| Timestamp | Since previous | Game | Euix's comment | |
|---|---|---|---|---|
| Apr 29 01:56:46 | Lure of the Yamabiko | ♥ 1 | The game lacked a sense of progress for me: 1) dying is very beneficial, and upgrades are cheap enough that you can basically die quickly and then repeat, to get stronger quickly, and 2) bosses are random so you're not "conquering" a boss to progress to the next one. Maybe a checkpoint system and/or less randomness could help. The randomness really hampers the fun. Despite that, I played a lot longer than I intended to! This is a fun game it just needs some purpose and balance. :) | |
| Apr 29 02:04:30 | 7m 44s | DownDrill | ♥ 0 | The mechanics aren't actually too clear, but eventually I roughly figured out that the color and/or shape of the drill bit refers to the shapes. I seemed to lose points and get different sounds at times, and I wasn't sure why. It seemed like maybe some shapes were pulsing a little? If so, I think it was not obvious enough. I also felt like the pacing was a little slow. Unfortunately this game didn't do it for me, but it's definitely a game and I commend you for the accomplishment with so little time. |
| Apr 29 02:36:56 | 32m 26s | Deepest Sword | ♥ 0 | Is it in yet? OwO You really do move in ways you never expected; there's movement strategies that kind of "emerge" out of necessity and frustration (Waggle the sword.) I think even more movement would have been more exciting, but overall it was a nice concept, more of a puzzle than I anticipated. |
| Apr 29 02:57:24 | 20m 28s | Dungeon Escape | ♥ 1 | The axes, even with the audio hint, are frustrating. I think it would be helpful if the game had a sense of urgency, like a creature is chasing you through the dungeon. It would be nice if you could defend yourself from the rats. They would sometimes run away when shining the light on them, but not always, and they would get you from behind even if you were up against a wall. Other than that, I think there is potential here with a little more atmosphere. I didn't have much fun, but I liked the idea. |
| Apr 29 03:07:27 | 10m 03s | Falling Rock | ♥ 2 | It definitely feels like you're controlling a rock. It has inertia, and it can't jump. I kinda wish it looked more like a rock instead of a marble. At first it felt too low effort, but the level pacing and environments spiced it up a bit. I think you know the graphics need some love. Overall it wasn't my favorite experience, but this is indeed a game, and for a moment I was vibing and imagining what it's really like to tumble down a mountain. |