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Drunk Wizard

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TimestampSince previousGameDrunk Wizard's comment
Apr 27 18:47:47 OVUM ♥ 0 First of all, I really loved the menu screen, I thought it was really unique. The intro was so corny... I LOVED IT! Then the gameplay starts and I am like: ok, seems nice enough, and then BAM! green guy appears, then the goddess of love, I get trapped by yellow guy on the right and then proceed to die. I don't know what I was doing and how to actually play. Absolutely briliant. For me, really good humour and sound, the grahics were really nice too. Shame the tutorial didn't work (at least for me). But I will be looking forward to your next creation ;)
Apr 27 18:58:06 10m 19s Afterlife ♥ 3 First some minor negatives (sorry :/). Nice little game, the only thing missing for me was some kind of narrative in-game as to why you are there, as I usually play the game first, then read the description when I get stuck or am finished and I felt there was room for it in the litle intro cutscene. Some little text pop-ups when you pick up stuff would be really helpful as I don't see anywhere, what do the crosses and the bags do (I assume, they alter your score) On the positive side I felt the movement was smooth and liked the idea of damaging while sort of hovering with several "weapons" that you can pick up. You go deeper and deeper and there are several enemy types.
Apr 27 19:05:04 6m 58s Space Grappler ♥ 1 Cool project, I appreciate, there was at least the music as a lot of games are completely silent and even this little tune adds a lot of enjoyment for me :) I liked the mechanic of attaching to asteroids, I found it hard at first but you get the hang of it pretty fast. But sometimes my grappler would just pass through asteroid that were further away, it seems that the grappler line is longer than the actual reach.
Apr 27 19:24:26 19m 22s Deep Hunter ♥ 2 I really loved the art style, this sort of "analogue"? look is something I very much like and want to try myself someday :) Now for the gameplay - It is a shame, there was the unused I think periscope window? I think I get the idea behind it with the civilian and kraken ship designs below it. I can only guess you ran out of time before implementing it. I've also found the events were very repetitive, someone may dislike it, but I think that randomizing the outcomes could be beneficial in this case. I found it hard to lose as the outcomes were pre-determined based on your choice, so after getting to know them, I just powered through based on what I needed. I appreciate you added a background track as I dislike silent games and felt it was appropriate for the game mood. One really not so nice bug for me was regarding the navigation blips, they were misaligned for me so I didn't know which two were neighboring. Two of the nodes (one of them was the final Kraken island node) were hidden in the white of the "navigation" text and I spotted them merely by chance. Really liked the game overall, the mood of it, clear objective that was explained in-game and the graphics. It was on the easier side in terms of difficulty, but I liked the storied events and when I finally bombed Kraken island, I felt truly guilty :D good job! :)
Apr 27 19:46:03 21m 37s Death Cult ♥ 1 Really liked the music, altought I read it is something older it is still catchy, wish I could someday compose something like that :) The character art is absolutely amazing and the animations are also really good. I think the game bugged when I bought my first wizard, as it gave me 2 wizards instead of 1. The gunners shooting split projectiles agains so many enemies is a good idea in theory, but in the end, for me they mostly missed the enemies but when they did hit, they did solid damage. I feel like they should shoot a single projectile with a higher rate of fire, so It wouldn't be so frustrating watching them miss with 4 out of 6 bullets :D For the wizard AoE, I felt like it did damage when the fire animation ended, instead of during the animation or at the start of it, I might be wrong about that tho. I found this idea for a game catchy and I had my fun with it. Overall I felt it was a solid game, I think that working further on this project may not be a bad idea :)
Apr 27 19:55:57 9m 54s Ascending Dungeon ♥ 1 Thank you for the inclusion of sound effects, they make the game a lot better :) The artstyle is heart-warming for me and I feel, like together with the sound effects, it forms one really cohesive feeling. (btw, bonus points for fecal knight ;)) I think this is a solid idea, innovative gameplay with the different weapon moves. It is kind of jarring at first, but I got the hang of it in a bit. Sadly I don't have anything more to add as I don't think there was anything I disliked. I really enjoyed playing this, so 5/5 overall from me, great work! :)
Apr 29 17:02:06 45h 06m Down to the Core ♥ 1 Really well done, appropriate music and sound effects, the aesthetic is simple and clean, but still animated, which put together is really cool. The gameplay is really smooth and I think you nailed the frantic feeling of these kinds of shooters. The only thing I found a bit annoying was that the in game music was louder, than the music between levels, but I don't know whether that was by the html version, in any case this is really minor at this point :) really good work!
Apr 29 17:07:13 5m 07s Lo Fishing ♥ 3 First what hit me was the beautifully done menu, nice work on that one ;) As some other, I too had trouble reading the intro font, but no biggie. Nice implementation of the music, it made playing the game really chill.
May 2 13:37:58 68h 30m Unsigned Hero ♥ 1 The art style really speaks to me, I like this sort of retro-looks :) I felt like the movement and attacking were smooth and responsive, only the zombies can get inside of your character and the slash effect was larger than the actual hit check. I actually really like this and the only thing keeping me back from truly enjoying this is the lack of any sounds, even just some basic 8bit sound effects for attacking, getting hit, drinking the healing potion and making it to the next level would really lift this game up :)
May 2 13:53:47 15m 49s Shrink and Destroy ♥ 1 Really nice entry, I very much enjoyed the inclusion of background music and sound effects. My only gripe with tose is that the death ray didn't really sound that powerful :D But the simple sounds made me enjoy the game much more and I actually had fun with this and finished it :) I liked the different types of enemies in the first level and only wish, there were at least 3 different enemies in every one of the levels, I can only assume, you didn't have time to implement them :) what pleasantly surprised me, was that the enemies in every level felt unique in their attack patterns which made up for the lack of variety :)
May 2 14:03:49 10m 02s Sea Game ♥ 1 Now this is some good stuff right here. I ab-so-lu-tely LOVE the graphics style of this game, in fact it is something that I would like to play around with myself. Only I sometimes had trouble gaugeing the depth od my submarine with the coins. The music and sound effects were really fitting and the game was just put together really nicely. I think I agree, that the tank controls would be better with this one, but that is a subjective preference :) Very good job with this one I really liked this and if this ever comes out as something more than a LD entry, I would certainly love to play it :)