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Danial

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TimestampSince previousGameDanial's comment
Apr 27 16:03:12 Worm Rampage ♥ 1 Fun and intuitive. Would be nice if there was a little more around the edges, like some feedback about winning. The core mechanics are solid though.
Apr 29 15:36:41 47h 33m Run, Glim, Run! ♥ 2 Took me several tries to realize why I was dying. Seemed like the water would go away and come back with no clear reason. The art is nice, and as a base of an infinite runner seems like it is going somewhere.
Apr 29 15:48:13 11m 32s Hellivator ♥ 1 As others have mentioned, the jumps are a little rough. I also had a lot of problems with the camera moving a little too much. Like when pressing against a wall, it shake a lot. But there is a lot of game here for just a jam. It doesn't seem like it would take much to flesh this out into a sellable product.
Apr 29 15:55:45 7m 32s SeaSnap ♥ 2 Really great execution. The feeling of being underwater was spot on, and the sprite graphics looked great.
May 1 20:53:43 52h 57m Sergei the Salvager ♥ 2 Not bad at all. A little short, but zero grind, which this style of game could have easily had.
May 2 14:10:16 17h 16m Chess Hellevator ♥ 1 Really fun puzzle game. Would be nice to see other types of enemies, but was a fun way to play with the rules of chess.
May 2 14:21:54 11m 38s Deep Mind ♥ 1 This was very interesting, but I think the design would work better as a turn based game instead of real time. At the very least the empty boxes should be color coded so I don't have to speed many seconds figuring out what needs to go into the box, causing things to backup rather quickly. Over all, a very clever concept that I think illustrated the point quite well.
May 3 16:08:20 25h 46m 'Til Debt Do Us Part ♥ 0 It did take a little while to load, a loading screen would have gone a long way to make sure people understood what was going on. I saw the ending coming, but there are probably a lot of people who don't assume everyone is going through the same stuff. Also, a innovative take on the theme for sure. I hadn't even considered "Deeper in debt".
May 3 21:23:58 5h 15m To The Core ♥ 0 Pretty good. The start is way too slow, especially to make it easy to evaluate for a jam, but I see the seed of a really good idle game here. Perhaps with multiple drills all doing their own thing bringing back resources to buy upgrades. Also, the UI did not work well inside the iframe on twitch. The HUD text overlapped the buttons. But I'm guessing that was no surprise.
May 8 13:43:56 112h 19m Little Submarine ♥ 0 Well done. Simple, but fully thought out.
May 8 13:52:56 9m 00s Monk D ♥ 2 The art is good, but the lack of animations or indication of what is happening is jarring. Also, not knowing where enemies are going to spawn in was a problem.
May 8 14:08:33 15m 37s Deepest Ocean ♥ 0 Not bad. The movement was a little stiff, I recommend adding a little float to it. Also, when coming out of the mini games, it can be a little hard to avoid the obstacles if you near one when you went in. I also had a reward and a mine spawn on top of each other.
May 8 14:35:42 27m 09s To the Center of the Earth ♥ 1 I appreciate the use of PICO-8, and the limitations it brings, but the lack of any sort of advancement meant there was zero replayability. What you did have, however, looked quite nice and played well.