Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Craig Cordeiro
Feedback comments for LD48
Craig Cordeiro's games and stats for all events →
| Timestamp | Since previous | Game | Craig Cordeiro's comment | |
|---|---|---|---|---|
| Apr 27 19:26:53 | Dreamer | ♥ 2 | Very nice! If you decide to develop this further after the jam, might I recommend making less points that snag the player character. Falling is fun, slowing down when the void is coming down is enough to create a sense of danger. Stopping / hitting a ledge and having to walk off of it breaks the flow. | |
| Apr 27 19:34:03 | 7m 10s | Ruby Hunter | ♥ 1 | Neat! Though, some visual feedback would have been nice. Maybe some indication of the path I've already travelled? Possibly a timer? |
| Apr 27 19:40:49 | 6m 46s | Need more deep: Donut cover | ♥ 1 | I love the concept! Though, the controls and collision detection could use a bit of refinement. If you decide to develop this further in the future, which I hope you do, consider adding health. That way you don't instantly die from every bomb and you can take fall damage if you just decide to fling yourself into the void and hope for the best (that's how I found the donut! lol). |
| Apr 27 20:15:06 | 34m 17s | Stellae Flere | ♥ 1 | I looks and sounds amazing! That's an incredible level of polish for a game jam game! My major complaint is that picking up both a weapon and shield upgrade basically make you unstoppable. I had to leave my computer just as the boss fight started and when I got back "We did it" was written across the screen. One other quality of life improvement would be if I could select my weapons/engines/shields while the dialogue/cutscenes are playing. That way I don't have to panic click them while enemies are coming at me. Either that of have a small window to set things before enemies are on screen. Still, overall, amazing work! |
| Apr 27 20:56:09 | 41m 03s | A Dank Room | ♥ 1 | Truly amazing! @universeflow you have to make some torches before you can venture forth |
| Apr 27 21:02:32 | 6m 23s | Bass Rhythm | ♥ 1 | Some more visual feedback would have been nice. I couldn't tell whether or not I had done any of the needed 7 successful "S" presses and then the note just dropped. |
| Apr 27 23:07:31 | 2h 04m | Xylem and Phloem | ♥ 2 | If Snailbert is happy, I'm happy. |
| Apr 27 23:36:53 | 29m 22s | Deep Space Janitor | ♥ 1 | I feel like the only thing I was able to shoot... was my self. This game truly was quite deep. |
| Apr 28 22:44:45 | 23h 07m | EveryDay | ♥ 1 | I know this game all too well! Thankfully, I got out of that life before I got to "Day 3". |