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Feedback comments for LD48
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| Timestamp | Since previous | Game | banan's comment | |
|---|---|---|---|---|
| May 9 18:14:12 | Robed Bird Reckoning | ♥ 0 | Only complaint was the ear shattering splash screen. Everything else was top notch and beatifully put together. Music and art are great, and the controls felt good, but not quite perfect imo (don't know what I'd change tbh). Didn't notice the slowdown, but the game was pretty beatable without it. Would have played more, and might have appreciated some more difficulty for this kind of game. A no checkpoint mode could be very enjoyable here given that the game is pretty short. Would love to see what you could've done with this in a week or month :) | |
| May 9 18:31:08 | 16m 56s | Untitled Simulator | ♥ 1 | Repeating dialogue and slow text are my two major complaints. The prose could be improved (there were some grammatical errors), and the Hitler animation is somewhat distracting, though his dancing is quite nice. I enjoyed it for the effort you put into making a serious game about Hitler that's not a complete meme. |
| May 9 18:43:25 | 12m 17s | River, Carry Me Away | ♥ 2 | Gorgeous. Gameplay would be nice, but you more than made up for the lack of it. |
| May 9 18:56:17 | 12m 52s | Afraid to Turn | ♥ 1 | Loved the atmosphere! That wolf's gonna give me nightmares. Art style is great. Audio is great (except the howling is a tad too loud). I agree with some of the people above that the throwing is a bit weird, and just the interactions with the wolf in general. It wasn't obvious that the moon was the start button, and I had no idea I was supposed to return to the wizard, so on my first playthrough I just ran to the right non-stop. |
| May 10 15:18:45 | 20h 22m | Cave-In | ♥ 1 | Got to level 11. Like the idea and mood of it. The upgrade system is really confusing tho and the way it scales with the amount of workers you have seems really weird, and I found myself kind of wanting my workers to die. It's also not obvious what stuff you have "selected"? (I think that's how it works?) I like idea that you get to the "end" but then oh what's this, there's more. I think some factor of that is pretty much needed for incremental games like these so nice. Rebalanced and with some UI tweaking I'd definitely waste some more time on this |