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audioBusting

Feedback comments for LD48

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TimestampSince previousGameaudioBusting's comment
Apr 26 13:14:19 Deep Delivery ♥ 2 I like how well thought out this is. It's neat how the down and up trips loop into each other, and as a whole it doesn't feel as repetitive as I was expecting. Cool level design too 🙂 I find it quite difficult, so it will take some time for me to finish the game!
Apr 26 21:12:10 7h 57m DUNGEON SMASHER ♥ 1 I enjoy the simplicity holding down the down arrow key and seeing the screen shake go wild 😄
Apr 26 22:30:02 1h 17m Embark ♥ 1 I like this a lot! It also crashed for me (HTML5 version), though I didn't catch at what depth it was.
Apr 26 22:46:15 16m 13s Treasure Dive ♥ 1 Looks and plays amazing! Some of the jumps are sooo tight, but I like the ramp up and pacing of the platforming in general 🙂 I'm also glad to see that there's a pay-off at the end...!
Apr 26 23:07:19 21m 04s The Super Futuristic Shrinking Veterinarians ♥ 1 I quite like the vibes of the game, and I like the charging weapon mechanic 🙂 The platforming is quite difficult!
Apr 27 09:47:57 10h 40m DRILLER ♥ 1 This is cool! I like that it is a bit like a first person clicker. I think there's good potential to expand on the story and the repetition as a mechanic. I have to come clean though, I did use a turbo script to click the refuel button :P
Apr 27 09:56:42 8m 45s SUPER RED ♥ 1 I don't like creepy crawlies but this is cute! I thought they were going to do something bad to me, was glad to see that's not the case. I also like the addition of zooming with the mouse wheel. It feels quite accommodating.
Apr 27 15:00:41 5h 03m Space Dwarf Alchemist Go! ♥ 1 My browser crashed too 😆 I love the 3D models and the way they stack together. Really impressive game!
Apr 29 11:18:44 44h 18m My Dearest Daughter ♥ 1 I don't really follow the "plotline" so to speak, with the photographs, but I think it still really works as a short, poetry-like experience. I loved the cute little interactions! Great work!
Apr 29 11:35:32 16m 48s Bumpysphere ♥ 1 So cute and fun, really well done in every aspect! I personally love that the controls are a little bit complicated, like I guess controlling a submarine would be difficult. I feel like that gives it some character. Maybe I'm going against the grain here, but I might like for it to even be more complicated :P If I may give a suggestion: I like the little communication window, but it probably could use something like a little animation (e.g. a walkie talkie wiggling or a face talking) to draw attention when there is a new message.
Apr 29 11:46:25 10m 53s 1GEMCLIC.EXE ♥ 2 Wow this is painful to play. I love it! gemclic.png
Apr 29 12:07:01 20m 36s Dwarf Mine ♥ 4 Surprisingly demanding with the platforming! It's pretty fun to figure out better and faster routes every time I start over.
Apr 29 12:24:47 17m 46s Astral Descension ♥ 1 I really like the mysterious feeling this gives off. Really well done!
Apr 29 13:50:50 1h 26m Lonely Journey ♥ 1 Just played through it. I like the way it looks a lot. I do like the concept and what it's trying to get at, but I'm not sure if boredom and loneliness is what I felt, unfortunately. More like annoyance, to be quite honest. I hope I don't sound too critical! Boredom is a hard theme to convey meaningfully within the context of playing a game, so I do very much admire the ambition. I think potential improvements would be in showing a clearer overall sense for what I was doing (like additional visual feedback as previously suggested, or something like a map?), and in having more interesting/expressive points of interaction (maybe like using levers instead of buttons). I love the concept of intentionally boring games, so if you'd like, I can also point out other similar games you might be interested to look at and discuss 🙂
Apr 29 14:01:55 11m 05s Deedee Spy ♥ 1 I like the old school style of this. I'm a fan of the big-jawed character design.
May 5 13:01:43 142h 59m Ponzimulator ♥ 1 Great music! Was it all recorded live at home?
May 5 13:28:40 26m 57s Deep Breath ♥ 1 I like the restriction on movement, it makes going forward an interesting commitment and it fits the theme well. Neat to see multiple types of enemies with different attack patterns to dodge with it too.
May 5 13:35:10 6m 30s Nalin Bermet ♥ 0 I liked the puzzles 🙂 The art and music are nice too, really sets the mood. I also would have liked it if I could hold the movement button, but since it's turn-based it wasn't so bad.
May 5 13:48:54 13m 44s Deep Down ♥ 0 I like how simple this is, didn't even realise there was a jump button at first. To be honest, I like that it's predictable and not procedurally generated, because every retry means I can try to find better and faster routes. I was kinda hooked before I even knew it. The soft pillows were especially interesting to find shortcuts to. Nice use of sound effect when losing health, but I think it could use more ambient feedback. Like I get why there's a "falling speed" meter, but something like wind visual/sound effects when you're falling too fast would help to communicate the speed more legibly.
May 5 13:57:36 8m 42s Oh, Well! ♥ 0 This is neat, I enjoyed playing through it. The music is cool, but it felt a little intense at times 😅
May 5 14:30:20 32m 44s The Wreck of the S.S. Adventure ♥ 0 I love this, really enjoyed what I played of it. I love the art and the swimming submarine. I didn't expect there to be multiple levels! The only problem I have with it is that I keep getting the submarine stuck in corners or having to Austin Powers cart around when I swim into a dead end. Maybe a reverse throttle would have helped, even if it's a slow one. I like the controls, but I think I would also have preferred it if they were a bit easier to reach. Maybe it's just me but it's a bit difficult to whip my mouse back and forth.
May 5 15:25:07 54m 47s Oceanwork ♥ 1 This is so impressive! I quite enjoyed playing it. I would love to study the source code for this, if that's possible 🙂