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Zathnic

Feedback comments for LD47

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TimestampSince previousGameZathnic's comment
Oct 10 19:43:16 Infinite Marbleworks ♥ 1 Interesting way to add depth with the black space that appears when you move around. Feels maybe a bit bleak with the lack of any sound and the one-color background, but it's still fun to move around as the marble. Having to go around multiple times can also make you view the levels a bit like a race track.
Oct 11 20:22:06 24h 38m Groundhog Garden ♥ 1 Sadly I could not find any marks on the map, even though it said there was another player online. Even after I reloaded the page and started over from level 1, I still could not see any of the marks I left on my previous playthrough. I enjoyed solving the mazes, though. I quickly figured out a way to leave markings so that the correct path ended up being highlighted even on my first walkthrough, so the second time you have to go through the levels started feeling a bit redundant after that. I did spot another player on my final page refresh. They were just standing there, so not sure if that was actually just a leftover from my own playthrough. I did leave them a little "hi" message out of marks in case they were a real player, though :) Edit: Just read the marks were only supposed to be visible when there's another player in range. That's okay, however I feel it would be more interesting if they stayed around for, say, 24 hours. Would add a whole new element of messing with people - once the right path has been marked, people could try to "outdo" each other with the amount of marks, one side trying to mislead the player and another trying to reemphasize the right path ;)
Oct 12 21:31:36 25h 09m SnowTrip ♥ 1 I like how you can aim for the walls to negate fall damage, that's a cool mechanic. Would have been nice if you got more points for upgrades after each level and the levels then extended further and further downwards, to add a sense of progression. This reminds me of an old game from LD29, [Gravity](http://web.archive.org/web/20190624134327/http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3933).
Oct 13 02:11:01 4h 39m Beyond Death ♥ 4 Very impressive creating not only a world this detailed, but then also four different variations of it! The music is, of course, perfect for setting the mood, too. I first thought it would be nice if you could turn the camera, but then I came to see it as an interesting part of the challenge. The only place where it felt a little unfair was the flamethrower shortly before the totem at the teleporter. I don't see how you could have seen that one coming. I went the path over the spikes first, and got the two totems there, so I was surprised when I saw that the path over the river led straight to the third totem and it was very easy to get. I would have maybe added a little more of a challenge there, perhaps a maze made out of spikes. That path is probably meant to be the more beginner-friendly one, but as long as the spikes are spaced out enough, I don't think it would hurt.