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WFMG

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TimestampSince previousGameWFMG's comment
Oct 5 23:15:15 Among Me ♥ 2 This is a really clever idea and it is pretty entertaining. The problem comes when your past self kills the impostor because he's in the same spot as the guy you killed last time. It also gets a bit wild when you go into the door too quickly. These are things to do with polish and can be fixed. I like the play on the Among Us idea and it's really interesting. It's pretty hard to see the characters closely enough with the small, unchangeable window, though. A higher resolution would have been better. Great job, though! You can credit people who helped you in your game settings by adding them to your team, if they have an itch account as well.
Oct 12 19:02:03 163h 46m Newster - A Fantasy Social Media Sim ♥ 0 The biggest issue with these sorts of games is the evident bias that comes from assigning right or wrong to political opinions, and it becomes tiresome to read the to me rather outlandish similes for real-world events, and certainly the strawmen you put on. It becomes very easy to win because the game is really just an "agree with me" simulator. This is why my game doesn't have any upvotes or downvotes that the player can interact with. All of this took the fun out of the game and it made it very uninteresting to refresh the page. I felt like I was the main character of my game. This is not a fault on you as a game developer. It is programmatically sound, looks pretty good, and has had a lot of effort put into it. However, this is not something you should expand upon into a full release unless you want to rather permanently divide your audience and make yourself a political actor, rather than just a game developer or a storyteller. I don't think there's much more to it, so I will finish with this. I compare our games because they have a good share in common, but a fundamental difference is the value and role of social media in each game. In mine, it is an oppressive, misleading, unhealthy piece of work that does essentially all harm and no good. This is the clear narrative of the game. In yours, while I find some unhealthy tendencies typical of social media, just as in my own, it is clear that in your game, social media does not receive any blame for this, rather the problem is groups of people who have opinions. I think this misses an opportunity to take a step back and look at just what we're doing and if we truly can justify the abstraction between the real world, especially as it has been in the past, and how social media makes us think and act.