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ruddiculous

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TimestampSince previousGameruddiculous's comment
Oct 7 01:43:01 The Ring Of Happiness ♥ 1 Hey I appreciate the effort put in to the visuals here, well done! great personality and each detail (even if there aren't a bunch) are well polished. I definitely held on a couple of the loops like the arrow hitting my face to giggle. Definitely would have liked more story but the abrupt ending also has its own charm. Nice work!
Oct 7 01:51:34 8m 33s O O O ♥ 1 I'm pretty sure i was able to break it and get the puck to leave the table all together, unless that was a part of it? lol nice job! the background music was a bit jarring (but that could just be my taste) I definitely enjoy the arcade style here and the movement/collision animations were really entertaining - solid entry!
Oct 7 01:56:04 4m 30s Looped Dodger ♥ 1 simple as simple gets. a good thing in some ways and unfortunate in others. the simple mechanic here is solid, soooo much you could do with it! just wish there was a little more personality and feeling of reward to it. this is just missing that next layer in my opinion but it's moving in such a nice direction, great thinking, great execution of what is here - just more! nice work
Oct 7 02:05:57 9m 53s I Reboot ♥ 3 wasn't sure about this at first and didn't know what to do but after figuring out to stay and hover on the green recharge station all was well lol. Ended up being pretty tough too trying to navigate through all of my bullets that stayed in the level. good idea, simple, and pretty clean execution. I think the communication to the player about how to play and the objective could have been a little clearer - but all around well made, was able to play multiple times and felt motivated to get better each play through which is a good sign!
Oct 16 23:39:23 237h 33m Outside The Loop ♥ 1 Aye I think you put together a solid mechanic for this entry! Simple is always better. I think if making a game is three steps you successfully nailed the 1 - foundation. All that's missing is to 2 - expand and 3 - polish! Would definitely like to see more of this because the missing parts didn't keep me from playing through the game. I imagine you could come up with a ton of ways to expand the "throw a loop" mechanic and also completing a loop with your character to then transport through barriers (there's a lot of room for positive growth). Would have loved a simple tune in the background and some more artwork but everyone understands the limitation of a jam. Great work keep Jammin'!
Oct 19 19:16:36 67h 37m VintageTime ♥ 0 The artwork definitely drew me in! Simple game mechanic but unfortunately it seems that due to maybe time or some other constraint you weren't able to fully commit to the mechanic. For how polished the visuals seem the functionality is lacking. First off the game is veeery slow, there's no way to restart quickly if you mess up so you just have to wait for the song to end. Second and biggest issue is that in a music driven game the mechanic should be linked somehow to the music but it isn't. The timing of movements wants to be like guitar hero but I found no link in the gameplay to the notes. This ultimately made the experience pretty frustrating. It needed more attention to the underlying gameplay to keep me engaged. Thirdly, with more time of course, having a greater sense of accomplishment to motivate the player along the way would be nice - this is where the real polish would come in with visual/audio rewards that tell you you're playing well. Overall it is a pretty looking game that is unfortunately missing some crucial functionality to really make this successful, but a good foundation to make an enjoyable experience is here!
Oct 24 07:28:58 108h 12m LaserLoop ♥ 1 Thanks for sharing your game with us! It was a great game to end the stream on. Nicely done we enjoyed the puzzles (and trying to help our inebriated host navigate lol). Some good polish and satisfying gameplay! Thanks again, good jammin'!