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NotSoEpicGames

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TimestampSince previousGameNotSoEpicGames's comment
Oct 6 16:57:58 For-Ever ♥ 5 A brilliant idea for a concept, and the for-loop mechanics were very well executed. However, I felt that the platformer physics were a bit slippery and too tight (a bit more air time maybe?). Also, with all the interesting new mechanics you made, there was little explanation. It felt a bit frustrating on the second level when I just couldn't make the jump. And then I assumed the red square was damaging because when I tried to collect it, I hit the spike. Having said that, it was a clean game with good graphics and a very innovative take on the theme, I personally didn't think anyone would pull off for-loops for their game, but you did! 4 stars innovation, 4.5 stars theme
Oct 6 17:06:39 8m 41s Shadow Loop ♥ 1 Cool idea! And awesome execution!! I was blown away by the quality of the icons, the intro sequence, pretty much everything. I think it goes without saying that the theme wasn't very apparent and the 2 nodes were not very exciting. However, having said that, taking this as a concept rather than a game, it is a brilliant idea and, as the previous comment said, implementing little minigames Undertale style could make it a really cool game!
Oct 15 14:43:11 213h 36m Stuck in An Egg ♥ 4 A very fun game! I love the discovery aspect and the game just kept surprising. Overall, a very fun game! However there are 2 points of improvement I think should be made: 1. The camera controls felt like a drunk wrestling match, either make the boundary where the camera starts to adjust wayyy further out or make separate camera controls to the mouse. 2. I think the game would benefit from having proper physics. Maybe it's just me but I felt that the movement of the egg was just too weird, as it followed a simple set path? Having said that, this game has incredible polish and overall lovely graphics and simplistic yet satisfying sound design. Have a thumbs up from me!
Oct 15 14:51:14 8m 03s The Loop ♥ 1 Fun game, and I managed to win! In contrast to other comments, I think that the difficulty was spot-on and I love the aesthetic. I think a whole game could easily be built on this idea of the player being on a circle!